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Thread: *PORTAL* script

  1. #11
    Wizrobe C-Dawg's Avatar
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    Re: *PORTAL* script

    This script is great. It's a really simple concept that is fun and generally useful. It's the PERFECT kind of script for a new Zelda item. It's way better than most of the garbage Capcom spat out in the Oracle series (level 2 flippers? switch hook? gimme a fucking break.)

  2. #12
    Gel
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    Re: *PORTAL* script

    what the heck.

    This has some problems,
    I cant compile them, I get massive errors.

    Can someone fix these???

    EDIT:
    nvm

    EDIT:
    ok, I used the script on the first post, cause on gleeoks second post the scripts dont work. (I can't compile them, even if I put import "std.zh".)
    Umm, I shot the portal. (I used FFC ver4, Portal Item ver3) and, well. it doesnt shoot! I makes some tiles on the floor in the direction I am facing, but it does not work. ( I made two, but I cant teleport between them.)

  3. #13
    The Time-Loop Continues ZC Developer
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    Re: *PORTAL* script

    Ah, Shit! I forgot I booled portal_open for the second and third scripts.

    Damnit, I'll fix em up real quick like, and this time there will be an example quest on how to set these up also. Gimme a minute...
    This post contains the official Gleeok seal of approval. Look for these and other posts in an area near you.

  4. #14
    The Time-Loop Continues ZC Developer
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    Re: *PORTAL* script

    Alrighty then, it's fixed now. It will work with all 3 item versions. I will also edit the original post with the update.

    Here is an unpassworded quest: PORTAL_DEMO-635 Open it up in ZC and try to beat it or just check out what the portals do. Then in ZQ you can extract the scripts by going to Zscript->Compile->Export and see how it's set up.

    Two things worth mentioning: The flags "carry over" and "script restarts when carried over" are enabled for the overworld and level 9. You may want to try "run script at screen init" if you want. Also if you go into Lv1 you'll see that there is no carry over set on these. Yep, you can copy/paste all, or paste ffc special also.


    One more thing...If you can get to Gannon, You can warp him with the portals!

    Yay! It's finally bug-free!!!

    Enjoy!


    Quote Originally Posted by C-Dawg
    This script is great. It's a really simple concept that is fun and generally useful. It's the PERFECT kind of script for a new Zelda item. It's way better than most of the garbage Capcom spat out in the Oracle series (level 2 flippers? switch hook? gimme a fucking break.)
    Tell me about it. I never beat any of those games. I still find it amazing that huge game companies can spew out piles of fucking garbage one after the other. These are professional game designers, coders, whatever. I don't really understand how it's possible. Apparently new ideas are fleeting. I've probably become too overly critical of these games however.
    Thanks though. This was a pain in the ass for me to write. But now I know how to use combo flags, type, solidity, how the canMove works better, etc. So that probably means less stupid questions by Gleeok in the help thread.
    This post contains the official Gleeok seal of approval. Look for these and other posts in an area near you.

  5. #15
    Wizrobe erm2003's Avatar
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    Re: *PORTAL* script

    Gleeok, AMAZING job! This really could lead to some new and fascinating things for ZC.

  6. #16
    Keese
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    Re: *PORTAL* script

    I can't get past the room with the guy in it. Can warp him and his flames around, though...

  7. #17
    The Time-Loop Continues ZC Developer
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    Re: *PORTAL* script

    Quote Originally Posted by Pheonix View Post
    I can't get past the room with the guy in it. Can warp him and his flames around, though...
    Aarg, well it's a zc bug then, so it's not my fault.

    PORTAL_DEMO-635(it's fixed now)...
    This post contains the official Gleeok seal of approval. Look for these and other posts in an area near you.

  8. #18
    Developer
    ZC Developer

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    Re: *PORTAL* script

    Quote Originally Posted by Gleeok View Post
    Aarg, well it's a zc bug then, so it's not my fault.
    Whatever.

    Small bug: it is possible to open a portal halfway inside the south wall of the third room, which, when entered, somehow traps Link in an infinite loop of sorts.

  9. #19
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    Re: *PORTAL* script

    Quote Originally Posted by _L_ View Post

    Small bug: it is possible to open a portal halfway inside the south wall of the third room, which, when entered, somehow traps Link in an infinite loop of sorts.
    Unverified! ...Ahahahahaha!!!! ...jk. ...well you know it wasn't really designed for NES Dungeons, but:


    -Fixed the wall bug.
    -Fixed the shooter bug. Now you can't teleport shooters.


    ..And I'm about fed up with these infernal bugs. :mad: If anyone has any more bugs then post 'em and i'll get to them later.
    This post contains the official Gleeok seal of approval. Look for these and other posts in an area near you.

  10. #20
    Octorok Master_of_Power's Avatar
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    Re: *PORTAL* script

    It says "Unable to open file" when I try to play the example quest.
    Keeping something big a secret, in case it doesn't work out I can understand.
    But he deliberatly drops little hints just to drive us mad.

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