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Thread: Pulling Pushblocks

  1. #21
    Wizrobe
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    Re: Pulling Pushblocks

    Quote Originally Posted by beefster09 View Post
    Hey, do you think it would be possible to make blocks pulled with the hookshot? That would be pretty cool.
    Pineconn did it in Link to the Heavens. And he didn't use scripts! Just careful use of hookshot flags and combo cycling. But I think someone made a script for hookshotable bridges (like where the hookshot pulls the bridge out). Check the last page of the script showcase forum.
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  2. #22
    Lynel
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    Re: Pulling Pushblocks

    Quote Originally Posted by Gleeok View Post
    Instead of wastriggered() howabout just using is_walkable type functions and let the player pull it around wherever it will fit, untill it triggers something.
    Because you have no means of tracking the hookshot itself. If that was possible, then I could easily write a script that did that.
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