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Thread: ...yes!

  1. #1
    Wizrobe The_Amaster's Avatar
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    ...yes!

    * New string control codes: 16/XX adds item number XX to Link's inventory, and 17/XX removes that item from Link's inventory.
    YES! YES! YES! After months of petitioning, begging and requesitng, finally. I had given up hope. Thank you Dev's thank you! *goes off to dance among the daffodils singing*

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    Re: ...yes!

    Hurray! Code that adds and removes items! Can today get any better?
    Quote Originally Posted by rock_nog View Post
    Well of course eveything's closed for Easter - don't you know of the great Easter tradition of people barricading themselves up to protect themselves from the return of Zombie Christ?


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    Joe123's Avatar
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    Re: ...yes!

    I don't see what's so great about that, scripting does it easily already...

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    Wizrobe The_Amaster's Avatar
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    Re: ...yes!

    Yeah, but A.) This way you just need a string, instead of a string and a script. and B.) I can't script anyway.

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    Re: ...yes!

    Code:
    ffc script remove_item{
    	void run(int item_ID){
    		Link->Item[item_ID] = false;
    		}
    }
    I've just got used to the fact that I'm going to need to use scripts everywhere I suppose really. Each to their own

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    Wizrobe The_Amaster's Avatar
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    Re: ...yes!

    I'm trying to, but there still isn't a cohesive tutorial for absolute coding morons yet. When there is, I'll script.

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    Re: ...yes!

    pssssht, you can learn ZScript without a comprehesive tutorial.
    I have, and I'd no knowledge of any computer languages at all beforehand.

    http://www.shardstorm.com/ZCwiki/ZSc...uage_Reference
    There's documentation here (although it's almost the same as that that comes with Zquest)
    http://www.purezc.com/forums/index.php?showtopic=25946
    this is useful for very basic matters
    http://www.geocities.com/pikachu_fan...pttutorial.txt
    then this one
    http://zctut.com/script1.php
    then this one is very helpful, but you might want to look at the others first.

    The best way of learning is to read other people's scripts though, easily. Download Zodiac

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    Re: ...yes!

    Quote Originally Posted by Amaster42 View Post
    I'm trying to, but there still isn't a cohesive tutorial for absolute coding morons yet. When there is, I'll script.
    Get the book C++ All In One Desk Refernce For Dummies. Read the first part of it to get the basics. Then look at scripts to see how they work. When I did this, it suddenly clicked. Now, I can't say I can really script, but I can at least do basic things like give Link items and spawn enemies.

    Edit: Joe123, you posted at the same time. Wierd.
    Quote Originally Posted by rock_nog View Post
    Well of course eveything's closed for Easter - don't you know of the great Easter tradition of people barricading themselves up to protect themselves from the return of Zombie Christ?


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    Wizrobe The_Amaster's Avatar
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    Re: ...yes!

    You know, the current unreleased build has a lot. Any chance we could get it out soon, like, tonight? (Any dev who reads this)

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    The Time-Loop Continues ZC Developer
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    Re: ...yes!

    Quote Originally Posted by Amaster42 View Post
    I'm trying to, but there still isn't a cohesive tutorial for absolute coding morons yet. When there is, I'll script.
    Man...I started one but i'm just so busy lately. Does anyone want to help me by adding a "loops for morons" section? (while, for, if) Also cover stuff like bool and float and maybe simlpe routines. So far i'm at [usind std, pointers, int, vars, X, Y, Vx, Ax, Data, if's...well using general basic things basically.
    This post contains the official Gleeok seal of approval. Look for these and other posts in an area near you.

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