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Thread: Flamethrower?!

  1. #21
    The Time-Loop Continues ZC Developer
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    Re: Flamethrower?!

    Jeez...it's not a job interveiw....
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    Re: Flamethrower?!

    I should hope not

    Your script fails though

    It just makes lots of the enemy that you set to be the flame master spawn at (0,0)


    EDIT:WAIIIIIIT A SECOND!
    I WAS USING IT WRONG!
    YOU ARE OFFICIALLY AMAZING GLEEOK!

  3. #23
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    Re: Flamethrower?!

    Hehe ...something tells me it turned out alright. Is it too overpowered?
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  4. #24
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    Re: Flamethrower?!

    Would you two please stop hiding whatever it is you're hiding and release the script? I swear it's torture siting here and seeing your conversations and not being able to see whats going on. Espicial this:
    EDIT:WAIIIIIIT A SECOND!
    I WAS USING IT WRONG!
    YOU ARE OFFICIALLY AMAZING GLEEOK!
    Please release the script, or at least a video.
    Quote Originally Posted by rock_nog View Post
    Well of course eveything's closed for Easter - don't you know of the great Easter tradition of people barricading themselves up to protect themselves from the return of Zombie Christ?


  5. #25
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    Re: Flamethrower?!

    Well I would've just posted it but I'm waiting for the movie to start! No talking during the previews now.

    I haven't even seen it yet. It sure is suspenseful.

    Oh, and btw I sent Joe123 another script just now. Expect it to be an action flick!













    ..now what's the holdup....
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    Re: Flamethrower?!

    I'm afraid the holdup was that it was 1:20 am, and I decided it was about time I went to sleep

    I've made the video (sorry Gleeok, I did it before you sent me that new script, but I'll look into that if you want. If it was a way of making the enemy actually possible to defeat, I managed to make it a lot easier by giving Link Roc's Cape, and putting some 'Block Fireball' combos in the middle of the screen, although I still couldn't beat it) and it's just uploading to youtube. Sorry to keep you all in suspense

    EDIT: And here we have it:
    http://www.youtube.com/watch?v=t9EXxVEqvdk
    Better get some more popcorm Gleeok

    If you look at the bottom left you'll see that the fps is very low. This isn't because of the script, it doesn't actually lag the game, that's because of CamStudio

    And I'm afraid I didn't manage to beat it in that video, although I have done since.

    I had to add an extra if clause to your script Gleeok, just to kill the flamethrower after the enemy dies:
    if(fire_master->HP == 0){Screen->ClearSprites(0);}

    Oh, and I'm aware of how awful the screen looks, please don't pick me up on that ¬_¬

  7. #27
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    Re: Flamethrower?!

    You died. But that's pretty neat.

    Although it should be tweaked a little. i'll see about those other scripts today.

    Code:
    ffc script Flamethrower{
    
    	void run(int enemy_id, int enemyHP){
    
    		int enemy_number = 0;
    		npc enemy;
    
    		Waitframes(4);
    
    		npc fire_master = Screen->LoadNPC(1);
    		fire_master->HP = enemyHP;
    
    		while(true){
    
    			this->X = fire_master->X; this->Y = fire_master->Y;
    
    			npc firestorm = Screen->CreateNPC(enemy_id);
    			
    			firestorm->X = this->X; 
    			firestorm->Y = this->Y;
    
    
    			enemy_number = Screen->NumNPCs();
    
    			while(enemy_number > 1){
    			
    				enemy = Screen->LoadNPC(enemy_number);
    				enemy->X = this->X; enemy->Y = this->Y;
    								
    				enemy_number--;
    			}
    		Waitframe();
    		}
    	}
    }
    PS- Do you think the Malor is too powerful? It seems to completely break the zc engine...
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  8. #28
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    Re: Flamethrower?!

    Quote Originally Posted by Joe123 View Post
    And I'm afraid I didn't manage to beat it in that video, although I have done since.


    So what does this new script do differently?

    And I don't know what 'Malor' is

  9. #29
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    Re: Flamethrower?!

    Quote Originally Posted by Joe123 View Post


    So what does this new script do differently?

    And I don't know what 'Malor' is
    Ooh! I can put up some global intigers for what i've been working on.

    Code:
    	int halito_level = 1;     // fire
    	int halito_exp = 0;
    
    	int dilto_level = 1;      // darkness
    	int dilto_exp = 0;
    
    	int dalto_level = 1;      // ice
    	int dalto_exp = 0;
    
    
    
    	int makanito_level = 1;	  // deadly air
    	int makanito_exp = 0;     
    
    	int mamogref_level = 1;	  // wall of force
    	int mamogref_exp = 0;     
    
    	int malor_level = 1;	  //teleport
    	int malor_exp = 0;

    And yeah, this one's currently a bit much but still really cool!


    Code:
    //========================================================
    //            ITEM SCRIPT MALOR
    // translation: teleport
    // D0 - the combo to be used as the projectile sprite
    // D1 - the speed of the portal projectile sprite
    //=========================================================
    
    
    
    item script Malor{
    
    	void run (int portalcombo, int speed){
    		int portal_combo = portalcombo;	
    		ffc portal = Screen->LoadFFC(32);	
    
    		if (!(portal->Data == portal_combo)){
    			Game->PlaySound(35);
    			if(Link->Dir == 0) {
    				portal->X = Link->X; 
    				portal->Y = Link->Y - 16;
    				portal->Vy = -speed;
    				portal->Vx = 0;
    				portal->Data = portal_combo;
    			}
    			if(Link->Dir == 1) {
    				portal->X = Link->X; 
    				portal->Y = Link->Y + 16;
    				portal->Vy = speed;
    				portal->Vx = 0;
    				portal->Data = portal_combo;
    			}
    			if(Link->Dir == 2) {
    				portal->X = Link->X - 16; 
    				portal->Y = Link->Y;
    				portal->Vx = -speed;
    				portal->Vy = 0;
    				portal->Data = portal_combo;
    			}
    			if(Link->Dir == 3) {
    				portal->X = Link->X + 16; 
    				portal->Y = Link->Y;
    				portal->Vx = speed;
    				portal->Vy = 0;
    				portal->Data = portal_combo;
    			}
    		}
    		else{
    
    			if (  
    			 (portal->X > 240) ||
    			 (portal->X < 0) ||
    			 (portal->Y > 160) ||
    			 (portal->Y < 0)
     			){
    
    				Game->PlaySound(35);
    				if(Link->Dir == 0) {
    					portal->X = Link->X; 
    					portal->Y = Link->Y - 16;
    					portal->Vy = -speed;
    					portal->Vx = 0;
    					portal->Data = portal_combo;
    				}
    				if(Link->Dir == 1) {
    					portal->X = Link->X; 
    					portal->Y = Link->Y + 16;
    					portal->Vy = speed;
    					portal->Vx = 0;
    					portal->Data = portal_combo;
    				}
    				if(Link->Dir == 2) {
    					portal->X = Link->X - 16; 
    					portal->Y = Link->Y;
    					portal->Vx = -speed;
    					portal->Vy = 0;
    					portal->Data = portal_combo;
    				}
    				if(Link->Dir == 3) {
    					portal->X = Link->X + 16; 
    					portal->Y = Link->Y;
    					portal->Vx = speed;
    					portal->Vy = 0;
    					portal->Data = portal_combo;
    				}
    
    			}
    			else{
    			Link->X = portal->X; Link->Y = portal->Y;
    			portal->Data = 0;
    			Game->PlaySound(36);
    			}
    		} 
    	} 
    }
    I tried camstudio but I get like 2 frames per second or something stupid on my slow ass comp.
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  10. #30
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    Re: Flamethrower?!

    Oooh, Malor is that script that you PMed me. Sorry, I hadn't got round to looking at it.

    CamStudio runs at around 40fps for me, so it's just about ok to use.

    Why all the funny names for the weapons?

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