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Thread: Climbing script

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    Re: Climbing script

    OK, I've edited the script in the third post to dectect what combo Link's at much better now, so anyone who's using that one (I'm looking at you Russ) would probably want to update it.

  2. #12
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    Re: Climbing script

    Okay, great. I assume you didn't see my edit, though. How do you get a combo's I.D. number? E.G. what makes the left statue number 11? And what number is slow walk?
    Quote Originally Posted by rock_nog View Post
    Well of course eveything's closed for Easter - don't you know of the great Easter tradition of people barricading themselves up to protect themselves from the return of Zombie Christ?


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    Re: Climbing script

    Quote Originally Posted by russadwan View Post
    Okay, great. I assume you didn't see my edit, though. How do you get a combo's I.D. number? E.G. what makes the left statue number 11? And what number is slow walk?
    Ell our builds come with std's in 'em, ay mate?

    ............

    ...Herrr, that was pretty bad, even for me............
    This post contains the official Gleeok seal of approval. Look for these and other posts in an area near you.

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    Re: Climbing script

    Quote Originally Posted by Gleeok View Post
    Ell our builds come with std's in 'em, ay mate?

    ............

    ...Herrr, that was pretty bad, even for me............
    Oh, so they are in the std.zh. Thanks Gleeok.
    Quote Originally Posted by rock_nog View Post
    Well of course eveything's closed for Easter - don't you know of the great Easter tradition of people barricading themselves up to protect themselves from the return of Zombie Christ?


  5. #15
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    Re: Climbing script

    Put the combo on the screen, then press 'Q' twice. It'll flag up it's combo ID number.

    No need to use slow walk though, the script makes Link walk slower as it is.
    I made it like this, so you can use a junk combo like Left Statue (which is 11 I think) which means that you can then use slow walk for something else on the screen.

    You can also change how much it slows down Link, by editing the value of D0

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    Re: Climbing script

    And what number would be equal to the average slow walk combo's speed reduction number?
    Quote Originally Posted by rock_nog View Post
    Well of course eveything's closed for Easter - don't you know of the great Easter tradition of people barricading themselves up to protect themselves from the return of Zombie Christ?


  7. #17
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    Re: Climbing script

    I have nooo idea. Sorry.
    1 is the slowest, numbers higher than 1 slow down Link's speed less.
    If you leave it as 0, it is set to 1 by default. Link cannot move if it is set to 0.

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    Re: Climbing script

    If you leave it as 0, it is set to 1 by default. Link cannot move if it is set to 0.
    Link can't move when it is set to zero? This gives me an idea for a ffc boss. One that stuns Link and then attacks him. Maybe I could pair that with Gleeok's crab boss script. I can already see how evil it will be.

    Anyways, thanks for the awesome scripts Joe.
    Quote Originally Posted by rock_nog View Post
    Well of course eveything's closed for Easter - don't you know of the great Easter tradition of people barricading themselves up to protect themselves from the return of Zombie Christ?


  9. #19
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    Re: Climbing script

    You can stun Link much more easily than how that script does it.
    Just put Link->InputUp = false; etc for all directions.

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    Re: Climbing script

    Quote Originally Posted by russadwan View Post
    Link can't move when it is set to zero? This gives me an idea for a ffc boss. One that stuns Link and then attacks him. Maybe I could pair that with Gleeok's crab boss script. I can already see how evil it will be.
    Feel the power of the dark side of the force. :mega:
    This post contains the official Gleeok seal of approval. Look for these and other posts in an area near you.

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