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Thread: Am I doing something wrong?

  1. #21
    Gel
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    Re: Am I doing something wrong?

    ShadowMancer: I'd love that.

    Also, my new questions are for a new quest I'm playing with.

  2. #22
    Octorok
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    Re: Am I doing something wrong?

    1. I made (or rather copied and edited) custom sprites for Link .....
    A question on this, does Link look the same in the Link sprite chooser and in the actual game. Sometimes Link's sprite looks wrong in ZQ but right in ZC, other than that Im not sure what our problem is.
    2. Link doesn't start where I tell him to. (Unless the green doesn't show where Link starts, but isn't it?)
    Do you mean Link does not start on the right screen, or the right position on the screen?
    Starting screen:
    Quest->DMap->[Edit] set the screen number in screen box, check continue here
    Starting corodinates:
    Just set the green square where you want Link to start.

    I'm gonna work on that script right now, should be ready soon.

  3. #23
    Gel
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    Re: Am I doing something wrong?

    1. It looks like it should in ZQ, but not in ZC. In ZC, he looks like Dungeon entrance parts.

    2. Heh, I forgot that.

    Another question: how do you start scripting (or put scripts into quest), and is there a scripting tutorial?

  4. #24
    Octorok
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    Re: Am I doing something wrong?

    Scripting tuts:
    not a bad place to start
    http://www.purezc.com/forums/index.php?showtopic=25946
    some more info here
    http://zcu.sephiroth.ws/forums/index...ineo&showcat=6
    Also read through the Scripting forum there is lots of good info there, mostly in ZScript General Discussion/Help. also Script Requests and Showcase have many finished working scripts you can try to 'disect' and understand. If you know C/C++ at all you can do ZScript, it is very similar. As for setting up scripts for use.. ugh let me find one of my old posts and I'll copy/paste it for you (I must put that info up on the Wiki)

    1. It looks like it should in ZQ, but not in ZC. In ZC, he looks like Dungeon entrance parts.
    That is odd, the only other thing I can think of is if you gave Link an Item with a 'Link Tile modifier' set up. if not idunno.

  5. #25
    Gel
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    Re: Am I doing something wrong?

    Quote Originally Posted by ShadowMancer View Post
    That is odd, the only other thing I can think of is if you gave Link an Item with a 'Link Tile modifier' set up. if not idunno.
    ...

    ...

    DO'H.

  6. #26
    Octorok
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    Re: Am I doing something wrong?

    I take it that is what you did? :)

    btw, I will most likely get a chance to finnish that weapon script for you tonight, got about 1/2 of it done.

  7. #27
    Gel
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    Re: Am I doing something wrong?

    Okay, something's wrong.

    In my new dungeon (it shares the same map but has a different DMap):

    1. Link appears over the door tops.
    2. When he enters, he doesn't "walk in" and instead just appears.

    I made it the same way I did my first dungeon, which works, and I double checked that I did.

    What could I possibly done wrong?

  8. #28
    Wizrobe erm2003's Avatar
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    Re: Am I doing something wrong?

    For problem #1, did you place the doors using the door menu or did you do it manually? If you are using the menu to select the doors then it should be working fine. Make sure your dmap is set to the dungeon type and it should be ok. If you are trying to do it manually, the combos have to be set as overhead combos.

    The second issue can be fixed if you place the green square as far into the doorway as possible. If he is entering from the south, put it as far down as it goes right in the center of the door. He will then walk up into the room when you enter.

  9. #29
    Gel
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    Re: Am I doing something wrong?

    The second thing caused Link to exit as soon as he entered.

    And I did it with the menu.

  10. #30
    Wizrobe erm2003's Avatar
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    Re: Am I doing something wrong?

    If you exited then you still don't have it down far enough. Keep on moving the green square as far down as it goes and make sure the warps are set as entrance/exit.

    Do you have the freeform dungeons rule checked or unchecked? That could be causing some door issues.

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