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Thread: Recent downtime

  1. #11
    Bored Potato Nicholas Steel's Avatar
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    Re: Recent downtime

    ah good, i noticed that lag a few minutes ago after initialing reading this as well.
    Computer specifications:
    Windows 10 Pro x64 | Intel Core i7 @ 2.66GHZ | Asus P6T Motherboard | 6GB DDR3 RAM | Integrated Sound | Nvidia Geforce 560 Ti 2048MB PCI-E | Corsair AX760 Power Supply | Thermaltake Armor+ MX case

  2. #12
    The Time-Loop Continues ZC Developer
    Gleeok's Avatar
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    Re: Recent downtime

    Oh noes, don't remove that code, that was load-bearing script! :p
    This post contains the official Gleeok seal of approval. Look for these and other posts in an area near you.

  3. #13
    Gibdo Trevelyan_06's Avatar
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    Re: Recent downtime

    I think it's obvious that the trained gerbils used to carry the information between each users computer and the central server that contains AGN are slacking off again. I recommend that they be replaced immediately, perhaps with a higher order mammal like dogs.
    Trevelyan
    Version 2.4

    Winner of the Teh Winnar! award in the first writing contest.

    There ain't no party like my nanna's tea party!

  4. #14
    Karate guys for cash. Aegix Drakan's Avatar
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    Re: Recent downtime

    :rofl:

    Trev...that's hilarious.

    Well, DarkDragon? Any idea what the cause is?
    Quote Originally Posted by phattonez
    AGN is not meant for people who have lives. Come back home, turn the lights off and stare in awe at the glow that comes from the monitor.
    Do you enjoy challenging RPGs? Do you enjoy dark storylines? You'll like my game. Go on, it's not very long.
    You can download my game for free right here!
    Feedback on it would be nice. It'll help with future projects.

  5. #15
    Wizrobe
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    Re: Recent downtime

    Trevy... you crack me up :) Thank you for the all the laughs hon (hug). Darky... anything the rest of us can do to help hon?
    If you love... love without reservation. If you fight... fight without fear.
    ST: If you're going to go the way of the ostrich and stick your head into the sand or up your butt and expect everything to go the way you had imagined it, you deserve your fate.

  6. #16
    Administrator DarkDragon's Avatar
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    Re: Recent downtime

    I'd tell you guys if I knew - a bunch of files necessary for the forums to run disappeared. It happened right after I tried to take a forum backup using the built-in backup scripts, but I've since looked them over and can see no reason why they would touch any physical files on the server.

    I'd made backups of everything *but* the stock vBulletin files - a mistake I won't repeat - thinking that if something happened to them, we'd just reinstall them. That's exactly what War Lord did, though I think he ran into additional complications with the server... he may be able to tell you more.

  7. #17
    Wizrobe Pineconn's Avatar
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    Re: Recent downtime

    I know it's irrelevant to this topic, but I noticed that the new Terms of Service were deleted. It happened, I think, during the Glenn/Darth/GamerMan incident.
    My quests:
    End of Time - First quest, uses classic graphics (Help/discussion thread)
    Link to the Heavens - Second quest, uses Pure tileset (YouTube LP | Help/discussion thread)
    End of Time DX - Remake of my first quest (YouTube LP | Help/discussion thread)

  8. #18
    Wizrobe erm2003's Avatar
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    Re: Recent downtime

    Wow. Nice catch. I didn't even notice that was missing until you mentioned it.

  9. #19
    Wizrobe
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    Re: Recent downtime

    We've known it was missing since the day it happened. We're in the process of getting it back together and posted. Thank you for helping remind us though :)
    If you love... love without reservation. If you fight... fight without fear.
    ST: If you're going to go the way of the ostrich and stick your head into the sand or up your butt and expect everything to go the way you had imagined it, you deserve your fate.

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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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