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Thread: Alpha?

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    Re: Alpha?

    http://www.armageddongames.net/forum...ad.php?t=87243 - The Page Works. You just have to add /forums/ after the ...games.net part.

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    Re: Alpha?

    Thankyooooooou :)

    Apparently the links in that thread are broken also?

    EDIT:
    http://www.armageddongames.net/darkn.../isometric.htm
    and
    http://www.armageddongames.net/darkn...on/dungeon.htm

    Yes, the combos have to be in a specific order. All of the combos are water (or path or whatever you are 'carving' with) combos (except for the last one, which is a land combo, and it's type is set to 'none'. The first combo is completely water. The other 46 are water with the following land pieces on them:

    Top Right Corner
    Top Left Corner
    Top Left Corner, Top Right Corner
    Bottom Left Corner
    Bottom Left Corner, Top Right Corner
    Bottom Left Corner, Top Left Corner
    Bottom Left Corner, Top Left Corner, Top Right Corner
    Bottom Right Corner
    Bottom Right Corner, Top Right Corner
    Bottom Right Corner, Top Left Corner
    Bottom Right Corner, Top Left Corner, Top Right Corner
    Bottom Right Corner, Bottom Left Corner
    Bottom Right Corner, Bottom Left Corner, Top Right Corner
    Bottom Right Corner, Bottom Left Corner, Top Left Corner
    Bottom Right Corner, Bottom Left Corner, Top Left Corner, Top Right Corner
    Right Side
    Right Side, Top Left Corner
    Right Side, Bottom Right Corner
    Right Side, Bottom Right Corner, Top Left Corner
    Top Side
    Top Side, Bottom Left Corner
    Top Side, Bottom Right Corner
    Top Side, Bottom Left Corner, Bottom Right Corner
    Top Side, Right Side
    Top Side, Right Side, Bottom Left Corner
    Left Side
    Left Side, Top Right Corner
    Left Side, Bottom Right Corner
    Left Side, Top Right Corner, Bottom Right Corner
    Left Side, Right Side
    Left Side, Top Side
    Left Side, Top Side, Bottom Right Corner
    Left Side, Top Side, Right Side
    Bottom Side
    Bottom Side, Top Right Corner
    Bottom Side, Top Left Corner
    Bottom Side, Top Left Corner, Top Right Corner
    Bottom Side, Right Side
    Bottom Side, Right Side, Top Left Corner
    Bottom Side, Top Side
    Bottom Side, Top Side, Right Side
    Bottom Side, Left Side
    Bottom Side, Left Side, Top Right Cormer
    Bottom Side, Left Side, Right Side
    Bottom Side, Left Side, Top Side
    Bottom Side, Left Side, Top Side, Right Side

    Basically, it's a binary progression. Starting with the top right corner and progressing counter clockwise, then going through the sides, starting with the right and going counter clockwise. So, there are 8 land pieces to go through. Why, then, aren't there 256 combos? Because a side piece uses up the corners that it touches. For instance, the combo with the left and right sides touching land are touching the top right, top left, bottom left, and bottom right corners, so that one combo is used for 16 different neighboring combo possibilities.

    And yes, I was drawing with only one combo, the isometric mode just changed it on the fly as it was being placed on the screen. Also, yes, you could use this for paths, grass, pits, or anything where you have two things that need to smoothly border each other.

    As for dungeon walls, if it's a 1-tile high wall, it might work, but the dungeon walls in Zelda are generally 2 tiles high. It may be possible to modify the code to accomodate 2-tier changes like that, but it would exponentially increase the amount of combos you would have to set up (might be worth it, though). In any event, I'll look into it.

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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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