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Thread: A little something I cooked up when I was bored.

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    I shall exalt myself over all Armagedddon Games bigjoe's Avatar
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    A little something I cooked up when I was bored.

    A dungeon crawler demo for build 564. You explore whichever direction you want, and randomly end up in a new area. Right now, theres not much to it, but eventually I want to add different floors and stuff.

    http://bigjoesquests.googlepages.com...oncrawler2.qst

    Thoughts? Suggestions how I could do it better?


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    Octorok Master_of_Power's Avatar
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    Re: A little something I cooked up when I was bored.

    one false move and you die! very interesting. I only been to about 12 different "screens" and died probably half as much

    perhaps maybe shops?
    Keeping something big a secret, in case it doesn't work out I can understand.
    But he deliberatly drops little hints just to drive us mad.

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    Octorok
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    Re: A little something I cooked up when I was bored.

    Just did a little test run, and its pretty cool. questions/suggestions: is there any escape? (arfter X amount of screens Link gets to boss). Yea shops would be a good random option, and/or a room with a fairy to restore life every so often in the random mix. I am not sure what direction you are takeing this, but you have the framework for a really nice dungon adventure. :)

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    I shall exalt myself over all Armagedddon Games bigjoe's Avatar
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    Re: A little something I cooked up when I was bored.

    Quote Originally Posted by Master_Of_Power
    one false move and you die! very interesting. I only been to about 12 different "screens" and died probably half as much

    perhaps maybe shops?
    Well, this was just a little demo to show off what maybe a few lines of script can do. If I were to really focus on making a quest from it, I would start with a much more relaxed difficulty.

    Quote Originally Posted by ShadowMancer
    Just did a little test run, and its pretty cool. questions/suggestions: is there any escape? (arfter X amount of screens Link gets to boss). Yea shops would be a good random option, and/or a room with a fairy to restore life every so often in the random mix. I am not sure what direction you are takeing this, but you have the framework for a really nice dungon adventure.
    There is no escape at the moment, however, if a quest is actually made with this, all I'll have to do is add and if {} and an else{} segment to change that. The ideas for shops and fairies are noted.

    I would think that an adventure in this quest would be forthcoming. The sheer number of screens one would have to design to make every adventure unique, though...


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