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Thread: Roll Script. MC style... sort of.

  1. #11
    Gibdo bluedeath's Avatar
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    Re: Roll Script. MC style... sort of.

    How do you take off dust tiles? I dont want dust to come out because of "my issue" in my quest...

  2. #12
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    Re: Roll Script. MC style... sort of.

    Set them to be a set of 5 blank tiles in a row.

  3. #13
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    Re: Roll Script. MC style... sort of.

    Code:
    				//if(!(xca == -1) && !(yca == -1)) {Screen->DrawTile(2, xca, yca, DustTile, 1, 1, DustCSet, 1, 0, 0, 0, 0, true, 128);}
    					//if(!(xcb == -1) && !(ycb == -1)) {Screen->DrawTile(2, xcb, ycb, DustTile + 1, 1, 1, DustCSet, 1, 0, 0, 0, 0, true, 128);}
    					//if(!(xcc == -1) && !(ycc == -1)) {Screen->DrawTile(2, xcc, ycc, DustTile + 2, 1, 1, DustCSet, 1, 0, 0, 0, 0, true, 128);}
    					//if(!(xcd == -1) && !(ycd == -1)) {Screen->DrawTile(2, xcd, ycd, DustTile + 3, 1, 1, DustCSet, 1, 0, 0, 0, 0, true, 128);}
    					//if(!(xce == -1) && !(yce == -1)) {Screen->DrawTile(2, xce, yce, DustTile + 4, 1, 1, DustCSet, 1, 0, 0, 0, 0, true, 128);}

    Why not just comment them out (with //)for optimization purpose.
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  4. #14
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    Re: Roll Script. MC style... sort of.

    it doesn't require scripting knowledge if you can't script?

  5. #15
    Octorok
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    Re: Roll Script. MC style... sort of.

    I put the script in, and it appears there is a silhouette of Link behind the rolling animation.
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    Wizrobe
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    Re: Roll Script. MC style... sort of.

    That's because you didn't set the values rights. See at the top where is has Dusttile and cset equals some number? Change those numbers to equal the tile for the dust, and the cset it's in.
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    Octorok
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    Re: Roll Script. MC style... sort of.

    Thank you. This is the first script to be used.
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  8. #18
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    Hi,
    the script works good, but my problem is that Link moves forward without a rolling-animations. (I can see Link, the Dust, but no rolling-animation).
    Can anybody help me?

    (I'm using the newest windows-build, actually 1330)

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