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Thread: Dungeon floors

  1. #1
    Gel
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    Dungeon floors

    Ok, I noticed that in every dungeon, there are usually brown rims that are either next to the walls or are around edges of water and lava. The thing is, when I set out one of those brown rims and put a floor on where they are, the rims are gone. I want to put a floor under the rims.

    Also, in some of these dungeons how do I remove rims that cannot be removed by simple tile replacing?

  2. #2
    Wizrobe The_Amaster's Avatar
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    Re: Dungeon floors

    Well, most tilesets have a set of floor tiles with rims as well, but if yours doesn't, you can use layering. Just put the floor on 0 and the rims on 1.

  3. #3
    Gel
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    Re: Dungeon floors

    How do I do that?

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    a.k.a. Zephlon Arphanosh Mega Link's Avatar
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    Re: Dungeon floors


  5. #5
    Gel
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    Re: Dungeon floors

    Well all I'm asking is just one simple thing, not a whole tutorial.

    All I want to know is how do I layer the rims and floors together.

    Actually, can one of you make a video of doing this so I can see how it is done? I'm having trouble understaning that tutorial.

  6. #6
    Octorok Plissken's Avatar
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    Re: Dungeon floors

    Are you confused with layering all together?
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  7. #7
    Gel
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    Re: Dungeon floors

    Yes I am.

  8. #8
    Octorok Plissken's Avatar
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    Re: Dungeon floors

    And you read the section in that tutorial about layering and you're still confused? I'm not sure if you really read it throughly then. We can't explain it better than that.
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    Gel
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    Re: Dungeon floors

    Here is what I'm doing.

    I'm using 1 and 2 on map 5, area 78.
    I'm on that area as well, just like my layers are.

    What should be transparent? 1 or 2?
    What circle would I use to have a rim over lap a floor? 1 or 2?
    What check boxes should I have checked to have rims over lap? 1 or 2?

  10. #10
    Octorok Plissken's Avatar
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    Re: Dungeon floors

    Ok, you want the floor to be on layer 0, the preset screen. So far you have not touched the layer menu at all. Now go into the layers and to set up layer one put what map and what screen on that map you want the layer on. Now that screen will be the first layer over layer 0 on the original screen. That means that any solid colors on combos will cover up what is beneath them, but the transparent color (the black with an x) will be invisible and show layer 0 where that is. Do not touch the transparent box at all. Now go to layer 1 and put down the rims. The black part on them is invisible and layer 0 will show up where that is. I hope you can understand that.
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