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Thread: //Weapons. Use with npc->Weapon

  1. #1
    Octorok
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    Verified Bug //Weapons. Use with npc->Weapon

    Question, what can these constants be used for

    const int WPN_SWORD = 1;
    const int WPN_BEAM = 2;
    const int WPN_BRANG = 3;
    const int WPN_BOMB = 4;
    const int WPN_SBOMB = 5;
    etc..

    these are Link's weapons if I am not mistaken. So what can you do with them, I know that Link's onscreen weapons cannot be affected via script(yet). I've been reading the std_zh and the zscript.txt and trying to find out what every function / constant does, can't figure this one out.

  2. #2
    Lynel
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    Re: //Weapons. Use with npc->Weapon

    I think they added them for later use. (hopefully not too much later)

    Edit: Or, just do what the comment says, and "Use with npc->Weapon"
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    Octorok
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    Re: //Weapons. Use with npc->Weapon

    ok thanks, i kind of figured they were for latter use. As for the comment Use with npc->Weapon, the first few in the list (Link's weapons) probley do not work for enemys, as enemys have their own list of weapons. And yes I also hope they can be used soon, I know DD was talking about adding functionality to zscript to effect spawned weapons / enemy weapons, but I am not sure if that is pre or post stable 2.5 now.

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    Administrator DarkDragon's Avatar
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    Re: //Weapons. Use with npc->Weapon

    Post 2.5.

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