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Thread: Hey Testers

  1. #21
    Wizrobe Freedom's Avatar
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    Re: Hey Testers

    THat has everybody confused, and Jman came back and explained what it did and now I forget again.
    It's not for how you are trying to use it.
    I'm thinking it might have had something to do with singular flags, but I just can't remember for sure.
    :O)

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  2. #22
    The Time-Loop Continues ZC Developer
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    Re: Hey Testers

    Ok, so for example, In a dungeon; to set flag 16, I would have to use a combo set to trigger(permanent) for secret combos 0-16, and set screen data to enemy->secrets and permanent enemy->secrets. Right?
    So if this doesn't work there's something wrong with a bug elsewhere I guess...

    EDIT: Wait, that makes no sense....what the hell am I talking about.
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  3. #23
    Wizrobe Freedom's Avatar
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    Re: Hey Testers

    In a dungeon type dmap there are NO permanent secrets period.
    You can set the room to "treat as cave" to get permanent secrets, but then you lose your doors.
    That permanent enemy > secrets was intended for something else all together.

    I tried to use it like that too and reported it as a bug, and Jman explained it was meant for something else, then a few months later *b* did the same thing and it was discussed again.
    I just don't remember now what it was for, but you can probably find it going back through the bug threads.
    :O)

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  4. #24
    The Time-Loop Continues ZC Developer
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    Re: Hey Testers

    Ahh, yes. A searching I will go then. I guess I edited that too late, It's a little confusing though.
    Basically the enemies always return and dungeon boss flag weren't working out, which led to me messing with the permanent enemies->secrets thing.
    So...one more time;
    Enemies on the rooms with the "dungeon boss" flag are never supposed to return once they are dead, correct.
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  5. #25
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    Re: Hey Testers

    Enemies on the rooms with the "dungeon boss" flag are never supposed to return once they are dead, correct.
    That might be dependent on the "must kill all bosses" rule, I'm not sure.
    :O)

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  6. #26
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    Re: Hey Testers

    Alright, anyone know how the rooms stay dark when no candle flame...or whatever the rule is called works? The room lights up when you use the flame once, but then if you use it again before the screen goes dark the second flame won't keep the room lit even though it's on the screen while the room goes back to darkness...?
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  7. #27
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    Re: Hey Testers

    zcamazing,
    I sure wish you guys would give these inconsistency reports a break so we could get a stable version.
    They can't wait until 2.5?
    they've been there since day one.
    You or AmazingAmpharos made a post the other day climbing all over the devs for 5 pages of bugs and where were they and why weren't they fixing them.
    Well, they have lives, and I think they've been doing a hell of a job, but these inconsistencies are becoming BS, and if it continues then I'm going to start fighting that the devs return to adding features, because what the hell, we aren't going to get a stable release anyway.
    How's that sound?
    :O)

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  8. #28
    The Time-Loop Continues ZC Developer
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    Re: Hey Testers

    Yes, I do agree. It's a touchy subject though, and I believe i've already self-destructed in a bug post for NES scrolling a while back in regards to this. The thing is, when you go through an NES ROM with the goal of ONLY finding inconsistencies to ZC, then you're going to find them without much trouble. I'm ceartian there is still a bunch of them left. I know of a few, but I will not post them untill new features are being added once again. I WILL do so then, but not while there are problems like subscreen corruption, and gameplay affecting bugs that linger. I feel your pain Freedom. Let's hear some other opinions though.
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  9. #29
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    Re: Hey Testers

    Indeed, Freedom. Enough of the damned inconsistency reports!
    There are bigger issues to keep an eye out for.
    --------------------
    "GET a stable version, THEN add more with the builds, DON'T just keep adding bloat to something that doesn't work already.
    Has common sense just left the building, or what?" -Freedom

  10. #30
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    Re: Hey Testers

    The problem is, when they fix an "inconsistency" then they break all the old quests, so then they have to go back and account for that....
    Another endless cycle.
    We need a stable version so the community can start functioning again.
    :O)

    ZC information I've compiled and my quests
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    Elise's Zelda Classic

    Don't ever buy an MTD Product, it's cheap over-priced garbage

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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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