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Thread: Hey Testers

  1. #1
    Wizrobe Freedom's Avatar
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    Hey Testers

    I'm seeing a lot of bugs being reported in earlier builds, shouldn't we be checking the latest (492 as of today) for bugs?
    Shouldn't we be looking at where we are instead of where we been?
    I think if a bug is caught in version 478 it should be checked in 492 before you even report it, otherwise you might just be spinning your wheels.
    I think we're getting close.
    :O)

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    Octorok SpykStorm's Avatar
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    Re: Hey Testers

    I think were getting close to!:)
    Doesnt NeoFirst have to completed before 2.5s final release?

  3. #3
    Wizrobe Freedom's Avatar
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    Re: Hey Testers

    I sure hope not, it doesn't even look close to me.
    :O)

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  4. #4
    The Time-Loop Continues ZC Developer
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    Re: Hey Testers

    I think alot of people are too busy playing lost isle and origin to test right now. And Neofirst? That probably needs to get kicked to the curb, unless you wan't to wait another year for something stable.

    I'm seeing a lot of bugs being reported in earlier builds, shouldn't we be checking the latest (492 as of today) for bugs?
    We'll i'm using 492, but the problem is i've been doing tileset work for awhile, thus not exploring the new stuff.
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    On top of the world ShadowTiger's Avatar
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    Re: Hey Testers

    If you ask me, I think NeoFirst has ballooned up to just another quest, with all the additions placed on it. The additions and new plot and everything is/are cool and all, but ... it's a quest. You can just as easily make an exhibition quest (Like it was supposed to be...) on your own, assuming you know what to do. If enough people get together and pool their knowledge of ZC, ... well, ... that's practically too trivial to even complete the thought. Documentation should come first, and if done right, a quest like NeoFirst doesn't even need to exist, as the casual newcomer could use the documentation to do it for him/herself without needing to reference NeoFirst. (The tutorials and documentation could have nicely detailed screenshots.)


    In the meantime, I'd honestly love to pin this. If you think it's not cluttered up there in terms of pinned threads, ... end of sentence. :)

  6. #6
    Administrator DarkDragon's Avatar
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    Re: Hey Testers

    Yup, I'm totally guilty of playing LI the last few days. Sorry :)

    ShadowTiger, you're a mod in here, just go ahead and pin it next time. If I don't like it I'll just unpin it and ban you

  7. #7
    Developer
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    Re: Hey Testers

    NeoFirst has, in my opinion, elevated from just "Demo Quest 2" to something much more important: a complete, full (but concise) plot-driven (but not plot-dominant) quest that is distributed with every copy of ZC. An all-new, never-before-seen, 21st century First Quest.

    Zelda Classic, despite its numerous revisions, is still generally perceived as just a NES Zelda player and editor, capable mostly of First Quest remixes. The inclusion of NeoFirst will raise ZC to the statuas of a fangame in its own right.

  8. #8
    The Time-Loop Continues ZC Developer
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    Re: Hey Testers

    Quote Originally Posted by DarkDragon View Post
    Yup, I'm totally guilty of playing LI the last few days. Sorry :)
    Good job guys. Release LI before 2.5 is done and look what happens. Haha..OK, so i've been playing LI too. Anyone not playing that's probably got their hands on Origin. What can you do?


    Yes, i'm sure Neofirst is gonna kick some serious ass when it's finished, question is how long till it's done? Heh, you probably got enough scripts in there to be able to change the name of it to "The Bible part 2".


    But I agree with Freedom, We need people testing the new builds!
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  9. #9
    retired AGN member koopa's Avatar
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    Re: Hey Testers

    I got someone only the other day on Pure asking me for LI's password so he could take a look at how quests are made ... nice try, newbie. But I told him he should take a look at Neofirst, I think what makes it more than just another quest is the fact that it's unpassworded so you can look "behind the scenes" as well.
    Koopa - former member of AGN and retired ZC developer.

  10. #10
    The Time-Loop Continues ZC Developer
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    Re: Hey Testers

    Hey testers. Has anybody been messing with the enemy editor? And I don't mean adding some HP here, or raising weapon damage there. I mean creating enemies the world of Zelda has never seen before.

    It's been a complete nightmare for me. Nothing works the way _L_ says it's supposed to,(slightly exagerated) and if you've read the enemy misc explained thread, then you know that their is many questions without answers. At least for me.

    Just wondering if anybody has been testing this.
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