MottZilla have you ever considered for a moment that perhaps some people like Nintendo's games doesn't have much to do with "love for the classic Nintendo"?
I mean more and more you lift your wine glass and discuss the finer points of "modern gaming" and the "hardcore gaming" crowd which you are proud to be a part of but I think you fail to realize that there is an equally large group of players that do not enjoy these games.
You find games like Gears of War and Assassin's Creed that build upon numerous predecessors and reward hours of skill-building in a particular tactic. When another Gears of War comes out you'll start with an advantage since you are already skilled at the previous Gears of War. Some people like this model.
Other people don't. What I didn't like about Twilight Princess was its engine was similar enough to previous Zelda games that I was practically invincible in combat. In this case, the Wiimote was a gimmick and brought nothing but easier aim of projectiles to the table. However, other games like Elebits were a ton of fun because the Wiimote allowed me to interact with the game in a way that tapped skillsets I had never been forced to use in games. I look forward to Super Mario Galaxy because it promises to bring a new method of interacting with Mario to the field, and previous experience with Mario games will not necessarily give me an advantage. I will be sorely disappointed if it turns out to be SMS 2.
In short, you like having the same game sold to you with minor tweaks so you can sit back and discuss how there should only be one map and two weapons to make the game "fair". Others like having the same license sold to them with major, game-altering tweaks that completely challenge the player to adopt a new playstyle and learn a varied range of strategies.