First off, never got a response on this;
The waterfall image is on a different layer. All my animated combos on a different layer never keep the same color as what I put it down. They will occasionally be correct, but the majority screws up.
Second: I know Shoelace did this with HoD somehow, and I'd like to know the trick: My guy goes in to place X and talks to Y; Y sends him to Z, and when he gets to Z and returns, Y says something different.
Or, I go to Y and Y says one thing if I have weapon level X and something different if I have weapon level Z.
does anyone get what I'm saying/