User Tag List

Results 1 to 6 of 6

Thread: strings

  1. #1
    Keese
    Join Date
    May 2007
    Age
    38
    Posts
    58
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    818
    Level
    10
    vBActivity - Bars
    Lv. Percent
    2.14%

    strings

    I'm trying to trigger a string in an overworld or dungeon without the guy being visible and blocking Link's walking space on a screen. Any ideas?

  2. #2
    Wizrobe
    Join Date
    Dec 2006
    Age
    29
    Posts
    3,693
    Mentioned
    3 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    8,936
    Level
    28
    vBActivity - Bars
    Lv. Percent
    42.98%

    Re: strings

    Go into the tile editor and delete the sprite for the fire guy. Then use him and, although he will be in the room, he will be invisible, as no sprites for him exist. Then you can also make combos that look like people and lay those down and it will look like the are talking when realy it is the invisible fire.
    Quote Originally Posted by rock_nog View Post
    Well of course eveything's closed for Easter - don't you know of the great Easter tradition of people barricading themselves up to protect themselves from the return of Zombie Christ?


  3. #3
    Wizrobe The_Amaster's Avatar
    Join Date
    Dec 2005
    Location
    St. Mystere
    Age
    32
    Posts
    3,803
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    8,810
    Level
    28
    vBActivity - Bars
    Lv. Percent
    26.1%

    Re: strings

    If your in 2.10, then theres no way to get rid of the invisible wall. Well, unless you make the string tiles, and put it on like, layer 6.

  4. #4
    Keese
    Join Date
    May 2007
    Age
    38
    Posts
    58
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    818
    Level
    10
    vBActivity - Bars
    Lv. Percent
    2.14%

    Re: strings

    Quote Originally Posted by Amaster42 View Post
    If your in 2.10, then theres no way to get rid of the invisible wall. Well, unless you make the string tiles, and put it on like, layer 6.
    But I'm not using 2.10, I'm trying my luck with the latest beta.

  5. #5
    Wizrobe
    Join Date
    Dec 2006
    Age
    29
    Posts
    3,693
    Mentioned
    3 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    8,936
    Level
    28
    vBActivity - Bars
    Lv. Percent
    42.98%

    Re: strings

    I think there is a quest rule called "message strings dissapear" or something like that which will make the string dissapear and the space walkable.
    Quote Originally Posted by rock_nog View Post
    Well of course eveything's closed for Easter - don't you know of the great Easter tradition of people barricading themselves up to protect themselves from the return of Zombie Christ?


  6. #6
    Keese
    Join Date
    May 2007
    Age
    38
    Posts
    58
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    818
    Level
    10
    vBActivity - Bars
    Lv. Percent
    2.14%

    Re: strings

    Quote Originally Posted by russadwan View Post
    I think there is a quest rule called "message strings dissapear" or something like that which will make the string dissapear and the space walkable.
    I have the rule on but the invisible wall doesn't disappear with the string.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About us
Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
Social