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Thread: Faster sword slash

  1. #1
    Octorok Hot Water Music's Avatar
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    Faster sword slash

    In all the Gameboy Zeldas the swinging usually instantaneously switches to the frame where link sticks his sword in front of him.

    In ZC he swings it slow and tediously.

    A quest rule to fasten this up? Or maybe variables to time how long the frames are?

  2. #2
    Octorok Master_of_Power's Avatar
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    Re: Faster sword slash

    there is already a quest rule called "Quick Sword"
    Keeping something big a secret, in case it doesn't work out I can understand.
    But he deliberatly drops little hints just to drive us mad.

  3. #3
    On top of the world ShadowTiger's Avatar
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    Re: Faster sword slash

    If I recall correctly, ZC's behavior is different than the Gameboy ones. The Gameboy slashes would end up in at LEAST the central diagonal slash phase, whereas if you rapidly press the slash Button, Link's sword would be perpendicular to his self most of the time.

  4. #4
    Octorok Hot Water Music's Avatar
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    Re: Faster sword slash

    Quote Originally Posted by Master_of_Power View Post
    there is already a quest rule called "Quick Sword"

    Wrong idea.

    I'm not saying to enable rapid fire or in techinical talk, allowing you to fire sword without a timer to time when you're allowed to swing again.

    I'm talking about how fast his sword travels.

  5. #5
    Octorok Questions's Avatar
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    Re: Faster sword slash

    Then you should have said faster sword beam

  6. #6
    Wizrobe *b*'s Avatar
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    Re: Faster sword slash

    Questions, it's not the beam he's talking about. He wants a faster sword-swinging animation. "Quick Sword" only enables you to swing the sword before the first swing has been completed

  7. #7
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    Re: Faster sword slash

    To Do: Rename "Quick Sword" to something less misleading.

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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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