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Thread: 2 triforce related suggestions and 1 not...

  1. #1
    Octorok Questions's Avatar
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    Exclamation 2 triforce related suggestions and 1 not...

    1. Allow an unlimited number of Triforce Pieces: Super Mario 64 style quests will need this. After all I think that game had more than 8 stars.

    2. Allow number of Triforce Pieces to be set to a counter: Let's makers of quests styled like the above easily show the amount without having 50+ Triforce Piece elements crammed in a custom subscreen.

    3. Change Link's Layer while jumping: The Reason. Currently it's set up like this:

    L 0
    L 1
    L 2
    Link and Walking enemies
    L 3
    L 4
    Jumping and Flying enemies
    L 5
    L 6

    Correct? Well Let's add something


    L 0
    L 1
    L 2
    Link and Walking enemies
    L 3
    L 4
    Link (Air), Jumping and Flying enemies
    L 5
    L 6

    This will simply allow us to avert a situation such as what's shown in the above link without the disabling the feather for 90% of the quest.

  2. #2
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    ZC Developer

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    Re: 2 triforce related suggestions and 1 not...

    Quote Originally Posted by Questions View Post
    1. Allow an unlimited number of Triforce Pieces: Super Mario 64 style quests will need this. After all I think that game had more than 8 stars.
    What's stopping you from putting more Triforce pieces in?
    Quote Originally Posted by Questions View Post
    2. Allow number of Triforce Pieces to be set to a counter: Let's makers of quests styled like the above easily show the amount without having 50+ Triforce Piece elements crammed in a custom subscreen.
    Just edit the Triforce items so that they increment a counter when picked up.
    Quote Originally Posted by Questions View Post
    3. Change Link's Layer while jumping: The Reason.
    A quest rule it is!

  3. #3
    Octorok Questions's Avatar
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    Re: 2 triforce related suggestions and 1 not...

    Quote Originally Posted by _L_ View Post
    What's stopping you from putting more Triforce pieces in?
    But how would I block the player from reaching certain areas until they have a specific amount, without using other items, or scripts because those are completely impossible for me to understand so far.

    Quote Originally Posted by _L_ View Post
    Just edit the Triforce items so that they increment a counter when picked up.
    So which counter would I use so it could be seen on the Subscreen?

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    Keese
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    Re: 2 triforce related suggestions and 1 not...

    Umm... I'd suggest thinking about the jumping problem a little more before you implement this quick-fix. With the "Jumping Link appears above layer 4" rule, as SOON as Link jumps, he appears above layers 3-4 until he lands! So if you stand behind a tree and jump, you'll appear in front of the tree until you land.

    What if it's like an obelisk or something, a tall object that has a lot of walkable stuff behind it? You have to build most of it on layer 5-6, and just the base on layer 3-4, just to avoid the NEW problem (which will still be visible at the base of the obelisk).

    It'd be better to take a bit more time on this one and develop a combo type that references Link's Y co-ordinate to determine if it should be drawn overhead or underfoot (shouldn't be hard, since you already have eyeball statues and overhead combos... just combine the two). I'm can't see a lot of people being satisfied with this quick fix because I think you've really over-simplified the problem.

  5. #5
    Gibdo beefster09's Avatar
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    Re: 2 triforce related suggestions and 1 not...

    It fixes both problems. If it were too difficult to make a var-depth combo, I'd much rather have the new problem, although you can't use really big objects, which kinda sucks.
    Avatar: Just who the SPAAAACE do you think I am?

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    Octorok Questions's Avatar
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    Re: 2 triforce related suggestions and 1 not...

    Quote Originally Posted by Questions View Post
    But how would I block the player from reaching certain areas until they have a specific amount, without using other items, or scripts because those are completely impossible for me to understand so far.



    So which counter would I use so it could be seen on the Subscreen?
    I'm waiting for answers here _L_.

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