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Thread: Enemy Scripts

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    Octorok Master_of_Power's Avatar
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    Enemy Scripts

    Wouldn't it be a better idea to directly input an enemy's movement pattern and attack rather than mask an enemy with a free-form combo?
    Keeping something big a secret, in case it doesn't work out I can understand.
    But he deliberatly drops little hints just to drive us mad.

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    Wizrobe C-Dawg's Avatar
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    Re: Enemy Scripts

    Not a whole lot of difference, really. You don't need to mask the enemy; the ffc can easily tell the enemy where to move without moving itself. The ffc can just sit there invisible. The issue is that NPCs don't have "velocity" so you have to move them strictly along x/y coordinates. Not as smooth and easy as using ffc velocity.

    But full fleged enemy scrpting, alllowing control of more than just movement pattern, would be nice.

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