Feel better soon, Bel. I can't wait to hear you go into detail about this whole Jesus business.
Feel better soon, Bel. I can't wait to hear you go into detail about this whole Jesus business.
The artist formally known as macweirdo42, formally known as weirdguy (it's a long, uninteresting story).
I miss GamerMan. He was entertaining(ly stupid).
lol, I can post with this account.
Talga Vassternich -- Deserve Victory
--------------------------------------------------------
Check out my YouTube channel! I'm doing video game reviews and retrospectives from the NES/SNES eras.
I also now have a webpage: www.braselthegamer.com
Contributor for Gaming Rebellion! Columnist of the new series Breakdown!
I can post with this account
Did Freedom die?
(The member, not the abstract concept)
Freedom's profile says that he disappeared May 8th. Kinda mysterious... Hopefully he's alright.
My quests:
End of Time - First quest, uses classic graphics (Help/discussion thread)
Link to the Heavens - Second quest, uses Pure tileset (YouTube LP | Help/discussion thread)
End of Time DX - Remake of my first quest (YouTube LP | Help/discussion thread)
Smoke weed. Have epiphany.
http://www.youtube.com/watch?v=5bobskjQwWI&ob=av2n
Epiphany. o.o
Download Lands of Serenity today! You will be knocked comatose by its sheer awesomeness.
The Titan's Quest, best played in the bathroom as the excitement can be somewhat...overwhelming.
Official AGN Discord Channel
Official ZC Dev Discord Channel
I wrote this little gem for class in Visual Studio tonight:
// Name: Anthony B Brasel
// Class: CS 140-001
// Assignment: PA02
// Date: 09/12/10
#include <iostream>
using namespace std;
int main ()
{
double sphereR = 0,
sphereFab = 0,
cubeS = 0,
cubeFab = 0,
filler = 0,
sphereFil = 0,
cubeFil = 0;
cout << "Programmed by Anthony Brasel" << endl << endl;
cout << "Enter radius of the sphere (in inches): ";
cin >> sphereR;
cout << "Enter side length of cube (in inches): ";
cin >> cubeS;
cout << "Enter amount of filler (in cubic inches): ";
cin >> filler;
cout << endl;
sphereFab = 4 * 3.14159 * sphereR * sphereR;
cubeFab = cubeS * cubeS * 6;
sphereFil = 4 * 3.14159 * sphereR * sphereR * sphereR / 3;
cubeFil = cubeS * cubeS * cubeS;
cout.setf(ios::fixed);
cout.precision(2);
//cout << sphereFab << endl << cubeFab << endl << sphereFil << endl << cubeFil << endl << endl;
cout << "Information:" << endl << "Amount of Filler: " << filler << " cubic inches." << endl << endl;
cout << "Sphere Radius: " << sphereR << " inches" << endl;
cout << "\tAmount of Material Needed: " << sphereFab << " square inches." << endl;
cout << "\tAmount of Filler Needed: " << sphereFil << " cubic inches." << endl;
if (sphereFil < filler) {
cout << "You have enough to fill the sphere with filler.";
}
else {
cout << "You do NOT have enough to fill the sphere with filler.";
}
cout << endl << endl;
cout << "Cube edge: " << cubeS << endl;
cout << "\tAmount of Material Needed: " << cubeFab << " square inches." << endl;
cout << "\tAmount of Filler Needed: " << cubeFil << " cubic inches." << endl;
if (cubeFil < filler) {
cout << "You have enough to fill the cube with filler.";
}
else {
cout << "You do NOT have enough filler to fill the cube with filler.";
}
cout << endl << endl;
}
/sarcasm/ ZC Development Team here I come!!
Oops, I left my test string in there. lol
Talga Vassternich -- Deserve Victory
--------------------------------------------------------
Check out my YouTube channel! I'm doing video game reviews and retrospectives from the NES/SNES eras.
I also now have a webpage: www.braselthegamer.com
Contributor for Gaming Rebellion! Columnist of the new series Breakdown!
There are currently 2 users browsing this thread. (0 members and 2 guests)