User Tag List

Results 1 to 10 of 10

Thread: 8-bit suggestion

  1. #1
    Keese Zonhin's Avatar
    Join Date
    Jun 2005
    Posts
    46
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    836
    Level
    10
    vBActivity - Bars
    Lv. Percent
    11.12%

    8-bit suggestion

    So, Let's say that you want to take, say a keese sprite, put it in 8-bit mode, and give it colors from both cset7 and cset8. But let's say you also want a keese that that takes colors from 8 and 9, and the bad part is, there's no space left on that page! Would it be possible to implement a way to advance 8-bit csets?

  2. #2
    Wizrobe *b*'s Avatar
    Join Date
    Jul 2001
    Location
    The World
    Age
    37
    Posts
    4,491
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    7,204
    Level
    25
    vBActivity - Bars
    Lv. Percent
    93.55%

    Re: 8-bit suggestion

    I'm not sure what you mean. Like, you need more room on the page for tiles, or...?

  3. #3
    Keese Zonhin's Avatar
    Join Date
    Jun 2005
    Posts
    46
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    836
    Level
    10
    vBActivity - Bars
    Lv. Percent
    11.12%

    Re: 8-bit suggestion

    No, a way to change csets of a tile in 8-bit mode. So if you have an 8-bit sprite that uses colors from csets 7 and 8, you can change it like you cold any other non 8-bit tile in the combo editor.

  4. #4
    On top of the world ShadowTiger's Avatar
    Join Date
    Jun 2002
    Location
    Southeastern New York
    Posts
    12,231
    Mentioned
    31 Post(s)
    Tagged
    3 Thread(s)
    vBActivity - Stats
    Points
    29,579
    Level
    46
    vBActivity - Bars
    Lv. Percent
    60.35%
    Achievements It's over 9000!

    Re: 8-bit suggestion

    You mean switching level palettes for individual pixels of a single entity within a Dmap?

    ...

  5. #5
    Keese Zonhin's Avatar
    Join Date
    Jun 2005
    Posts
    46
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    836
    Level
    10
    vBActivity - Bars
    Lv. Percent
    11.12%

    Re: 8-bit suggestion

    No. While editing combos, there is a box marked cset2 right? Well, I would like it if this could be used on a tile in 8-bit mode.

  6. #6
    Gibdo Shoelace's Avatar
    Join Date
    Feb 2005
    Age
    38
    Posts
    777
    Mentioned
    5 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    2,633
    Level
    16
    vBActivity - Bars
    Lv. Percent
    75.65%

    Re: 8-bit suggestion

    I am a little confused on what you are trying to say. But that reminds me of a suggestion that no one commented on:

    http://www.armageddongames.net/forum...ad.php?t=96416

    Okay so as we all know. Cset 2-4 and 9 change depending on the pallete number you are on. Well I think it would be cool if there was a rule where you can pick which Csets change. For example, if you had that option, when Link enters a dark room, you can change all of the sprite colors into a darker shade. So that your sprite actually goes with the dark pallete.

    This would also make a lot of things easier as it is hard to only have 4 csets to work with that change.
    Would something like that help you out?

  7. #7
    Keese Zonhin's Avatar
    Join Date
    Jun 2005
    Posts
    46
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    836
    Level
    10
    vBActivity - Bars
    Lv. Percent
    11.12%

    Re: 8-bit suggestion

    I don't think I can explain it better. Sorry.

    I'll just try one more time I guess.

    I was thinking, that in the combo editor, you can use the cset2 function to change the csets used in the tile. So, say you have custom 8-bit sprite that uses csets 7, 8, and 9 right? If you type "1" in the cset2 box in the combo editor all colors will be moved up one cset. All colors in cset 7 will become part of 8, all colors in 8 will become their equivalent colors in 9, and 9 will become 10. Simple. (I just wasn't clear enough I guess.) While not much use if you don't care about organizing your tiles, It can be useful for freeing up space.

  8. #8
    Ultimate Prankster Lucario QDB Manager
    Just registered
    Nimono's Avatar
    Join Date
    Nov 2005
    Location
    Static Void Kingdom
    Age
    32
    Posts
    1,963
    Mentioned
    5 Post(s)
    Tagged
    2 Thread(s)
    vBActivity - Stats
    Points
    6,276
    Level
    24
    vBActivity - Bars
    Lv. Percent
    43.92%

    Re: 8-bit suggestion

    Quote Originally Posted by Zonhin View Post
    I don't think I can explain it better. Sorry.

    I'll just try one more time I guess.

    I was thinking, that in the combo editor, you can use the cset2 function to change the csets used in the tile. So, say you have custom 8-bit sprite that uses csets 7, 8, and 9 right? If you type "1" in the cset2 box in the combo editor all colors will be moved up one cset. All colors in cset 7 will become part of 8, all colors in 8 will become their equivalent colors in 9, and 9 will become 10. Simple. (I just wasn't clear enough I guess.) While not much use if you don't care about organizing your tiles, It can be useful for freeing up space.
    Uhhhh....

    So you want 8-bit mode to let you use more than one CSet on a tile?

    8-bit mode lets you use ALL colors in a palette. Why would you want it to do that? That makes it less useful.

  9. #9
    Robots in Disguise
    ZC Developer
    Dark Nation's Avatar
    Join Date
    Mar 2000
    Posts
    5,401
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    7,658
    Level
    26
    vBActivity - Bars
    Lv. Percent
    61.75%

    Re: 8-bit suggestion

    I understand what he is wanting. He wants it so that the CSet value for an 8-bit combo (and I guess the CSet2 value as well) shifts the colors of the pixels by 16 colors (1 CSet). Right now, combos that use 8-bit tiles ignore the cset value so you can't do palette tricks. So, basically, if you have an 8-bit combo that uses colors from csets 2 and 3 and want one that looks the same but uses colors from csets 3 and 4 instead, you have to use entirely different and recolored tiles. You can't just change the cset.

  10. #10
    Wizrobe *b*'s Avatar
    Join Date
    Jul 2001
    Location
    The World
    Age
    37
    Posts
    4,491
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    7,204
    Level
    25
    vBActivity - Bars
    Lv. Percent
    93.55%

    Re: 8-bit suggestion

    Oh, I understand it now. Though, it seems like a LOT more work for something you can already do. I mean, we have hundreds of tile and combo pages, and it isn't hard at all to edit a section of the tile to achieve the same effect

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About us
Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
Social