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Thread: Special Enemies for Sideview Areas

  1. #1
    I shall exalt myself over all Armagedddon Games bigjoe's Avatar
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    Special Enemies for Sideview Areas

    A lot of the current enemies function strangely in sideview areas. There should be a few special enemy types for sideview. An example of one such enemy would be a Goomba.


  2. #2
    Gel andrewmcd1's Avatar
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    Re: Special Enemies for Sideview Areas

    Do you mean Implement enemies such as the ones from Z4 (e.g Thwomp, goomba, an enemy fish)?
    Hmm... Nothing to say here, so I won't. Apart from that.

  3. #3
    Octorok Master_of_Power's Avatar
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    Re: Special Enemies for Sideview Areas

    Quote Originally Posted by andrewmcd1 View Post
    Do you mean Implement enemies such as the ones from Z4 (e.g Thwomp, goomba, an enemy fish)?
    Maybe Z2 Enemies behaviors.
    Keeping something big a secret, in case it doesn't work out I can understand.
    But he deliberatly drops little hints just to drive us mad.

  4. #4
    Wizrobe C-Dawg's Avatar
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    Re: Special Enemies for Sideview Areas

    The answer to your request is found in scripting, grasshopper.

    For instance: to make the hoppy fellows you encounter in Error's Woods in Z2, just make a script that:

    (1) Determines how many npcs are on the screen
    (2) Checks each npc to see if its the enemy you want to hop. Set a flag for each enemy because we don't have arrays yet.
    (3) While loop: if an enemy's flag is set, have the script move the enemy up and down in a hopping motion. Or just move it up and then let gravity take over.

  5. #5
    Octorok Master_of_Power's Avatar
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    Re: Special Enemies for Sideview Areas

    but some people can't write scripts for the life of them, or haven't the patience to sit there and plan something and write it. Its like learning a foriegn language.

    No me gusta usar ZScript, por favor.
    Keeping something big a secret, in case it doesn't work out I can understand.
    But he deliberatly drops little hints just to drive us mad.

  6. #6
    Murana Wolford DarkFlameWolf's Avatar
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    Re: Special Enemies for Sideview Areas

    or as C-dawg ALWAYS says: 'when in doubt, script!'
    "If anybody says him/her/it without defining what they're talking about, the conversation is automatically about my p.e.n.i.s. :-D" - Wild Bill
    "Design ideas come to me during fetid fits of masturbation." - C-Dawg
    "I want to give NoeL a blowjob! ^_^" - Peteo
    "The magic boob should be mine any minute!" - Koopa
    "Suicide is the most sincere form of self-criticism" - My Film Professor

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    Wizrobe The_Amaster's Avatar
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    Re: Special Enemies for Sideview Areas

    What we need is a totally idiot-proof tutorial for those that don't even know whan an argument is. (Me :p)

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