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Thread: EnemSet Import/Export

  1. #1
    I shall exalt myself over all Armagedddon Games bigjoe's Avatar
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    EnemSet Import/Export

    Once the enemies are "re-jiggered", can we have an EnemSet Import/Export?

    It would be just like any other import/export but would pertain solely to enemies.


  2. #2
    Octorok Questions's Avatar
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    Re: EnemSet Import/Export

    YES!! And maybe Itemset too.

  3. #3
    The Time-Loop Continues ZC Developer
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    Re: EnemSet Import/Export

    I was just thinking this yesterday. That'd be friggin sweet!

    P.S. I get sad whenever I try to copy/paste in the enemy editor.it's only a minor thing...just wonderin...
    This post contains the official Gleeok seal of approval. Look for these and other posts in an area near you.

  4. #4
    Administrator DarkDragon's Avatar
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    Re: EnemSet Import/Export

    Both enemy and item import/exporting sound entirely reasonable.
    I'm not sure about copy/paste; I'll need to look at the GUI code.

  5. #5
    On top of the world ShadowTiger's Avatar
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    Re: EnemSet Import/Export

    Yeah, it's a shame more things aren't copyable/pastable within ZQuest. There are a lot of wonderful uses for it. (Dmap editor, String editor, Shop editor, Item Editor, Enemy Editor, Script Editor, etc.)

    If worse comes to worse, perhaps the copy/paste feature could be the operational slang for a very quick user-unnoticed import of the previously copied slot and an actual export into the currently highlighted slot. Something's gotta keep track of what's highlighted, so...


    lol I just said a whole lot of nothing.

  6. #6
    Administrator DarkDragon's Avatar
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    Re: EnemSet Import/Export

    The script editor does have copy-paste. :)
    A global ZQuest clipboard would be pretty nice; it's another one of those features which is perfectly practical to implement but would take a lot of time.

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