User Tag List

Page 2 of 2 FirstFirst 1 2
Results 11 to 12 of 12

Thread: Non-throwback

  1. #11
    Octorok Linkus's Avatar
    Join Date
    Oct 2006
    Age
    34
    Posts
    181
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    1,182
    Level
    11
    vBActivity - Bars
    Lv. Percent
    77.95%

    Re: Non-throwback

    While we're on topic, I say we need to control how far Link gets knocked back in the Enemy Editor. For example, "3" would be the regular Z1 knockback and "2" would be the GB Zeldas' knockback, while "1" would very little knockback. This should probably also be added to the projectile properties of the Sprites Editor, as well.

  2. #12
    Gel andrewmcd1's Avatar
    Join Date
    Apr 2006
    Age
    32
    Posts
    27
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    722
    Level
    9
    vBActivity - Bars
    Lv. Percent
    46.45%

    Re: Non-throwback

    Would this be classed as a enemy editor flag?

    And for the combo, will it be a seperate combo from the damage combos that do knock you back?

    Lastly, could we also be able to change the knockback of enemies too? And could it be posible to make it so that, "When enemy HP < (1/4 max HP), Knockback=0"?
    Hmm... Nothing to say here, so I won't. Apart from that.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About us
Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
Social