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Thread: Non-throwback

  1. #1
    Gel andrewmcd1's Avatar
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    Non-throwback

    Could we have an option in the enemy editor to stop link being thrown back after he is hurt by touching an enemy?

    Could we also have a combo that is a damage combo that also does not throw you back?
    Hmm... Nothing to say here, so I won't. Apart from that.

  2. #2
    Friends Furever XMuppetSB's Avatar
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    Re: Non-throwback

    Quote Originally Posted by andrewmcd1 View Post
    Could we have an option in the enemy editor to stop link being thrown back after he is hurt by touching an enemy?

    Could we also have a combo that is a damage combo that also does not throw you back?
    To make that easier, I would suggest a rule that says "Enemies and Damage Combos Don't Knock Link Back".

  3. #3
    Lynel Majora's Avatar
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    Re: Non-throwback

    Better not bunch em together.

    While lava might not knock link back, a rock shot at him sure as hell would.

    Note:

    Lava = Dmg Combo

    Rock = Enemy Projectile

  4. #4
    Friends Furever XMuppetSB's Avatar
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    Re: Non-throwback

    Quote Originally Posted by majoras_wrath View Post
    Better not bunch em together.

    While lava might not know link back, a rock shot at him sure as hell would.

    Note:

    Lava = Dmg Combo

    Rock = Enemy Projectile
    Actually, the last time I tested the damage combos, they did knock Link back.

  5. #5
    Lynel Majora's Avatar
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    Re: Non-throwback

    I was actually referring to your suggestion for the quest rule. The exaple I gave was addressing the fact that just because enemy projectiles knock link back, the quest creator might not want both to do the same thing.

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    Wizrobe erm2003's Avatar
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    Re: Non-throwback

    Quote Originally Posted by majoras_wrath View Post
    I was actually referring to your suggestion for the quest rule. The exaple I gave was addressing the fact that just because enemy projectiles knock link back, the quest creator might not want both to do the same thing.
    I agree. If this is to be a feature, it should be separated so that it is a bit more custom and not grouped into one quest rule.

  7. #7
    Wizrobe The_Amaster's Avatar
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    Re: Non-throwback

    Yeah, possibly for damage combos, a new type, (For example, "Damage, 1 Heart, no TB", etc) and for enemies, flags "Contact causes Throwback" and "Missile causes Throwback"

  8. #8
    Octorok Master_of_Power's Avatar
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    Re: Non-throwback

    and then, while we're at it, fix '0-damage' enemies so they don't seemingly 'hurt' link :)
    Keeping something big a secret, in case it doesn't work out I can understand.
    But he deliberatly drops little hints just to drive us mad.

  9. #9
    On top of the world ShadowTiger's Avatar
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    Re: Non-throwback

    Bubbles really shouldn't cause knockback either, in theory. They're incorporeal. The last time someone splashed acid against my midsection, I wasn't exactly thrown back against a wall with the force of a bear's uppercut.

  10. #10
    Robots in Disguise
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    Re: Non-throwback

    That's a standard behavior for Z1 enemies (bubbles). I guess there needs to be a flag for enemies that can touch link without doing a kickback on Link. Maybe "Melee damage doesn't impact Link" or something. This would be on a per-enemy basis.

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