Could we have an option in the enemy editor to stop link being thrown back after he is hurt by touching an enemy?
Could we also have a combo that is a damage combo that also does not throw you back?
Could we have an option in the enemy editor to stop link being thrown back after he is hurt by touching an enemy?
Could we also have a combo that is a damage combo that also does not throw you back?
Hmm... Nothing to say here, so I won't. Apart from that.
Better not bunch em together.
While lava might not knock link back, a rock shot at him sure as hell would.
Note:
Lava = Dmg Combo
Rock = Enemy Projectile
I was actually referring to your suggestion for the quest rule. The exaple I gave was addressing the fact that just because enemy projectiles knock link back, the quest creator might not want both to do the same thing.
Yeah, possibly for damage combos, a new type, (For example, "Damage, 1 Heart, no TB", etc) and for enemies, flags "Contact causes Throwback" and "Missile causes Throwback"
and then, while we're at it, fix '0-damage' enemies so they don't seemingly 'hurt' link :)
Keeping something big a secret, in case it doesn't work out I can understand.
But he deliberatly drops little hints just to drive us mad.
Bubbles really shouldn't cause knockback either, in theory. They're incorporeal. The last time someone splashed acid against my midsection, I wasn't exactly thrown back against a wall with the force of a bear's uppercut.
That's a standard behavior for Z1 enemies (bubbles). I guess there needs to be a flag for enemies that can touch link without doing a kickback on Link. Maybe "Melee damage doesn't impact Link" or something. This would be on a per-enemy basis.
There are currently 1 users browsing this thread. (0 members and 1 guests)