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Thread: Item families: Luck Ring, Whimsical Ring

  1. #1
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    Item families: Luck Ring, Whimsical Ring

    Reading through the Oracles Ring List, I noticed the following entries:
    Code:
     27  | Green Luck Ring          | 1/2 damage from traps
     28  | Blue Luck Ring           | 1/2 damage from beams
     29  | Gold Luck Ring           | 1/2 damage from falls
     30  | Red Luck Ring            | 1/2 damage from spiked floors
    Before I knew it, the following very simple item idea sprang to mind:

    Luck Rings
    Power: By how much the damage is divided. 0 makes it a Holy Ring (nullifies all damage).
    Misc1: The type of damage to reduce. The numbers here will be pretty arbitrary. Maybe something like 1 = traps, 2 = fireballs, 3 = damage combos, 4 = Link's bombs, 5 = Link's fire etc.
    (I may replace the "Hurt by Own Bombs" and "Not Hurt By Own Fire" rules with two such items in init. data.)

    Yes, I understand that Boots may seem to equal a Damage Combo Holy Ring, but remember that the Boots allows you to specify the level of damage combo to resist.

    And, while I'm at it, here's something that'll take about ten lines of code:
    Whimsical Rings
    One of Link's weapons sometimes does lethal damage.
    Power: How often, out of 255, that this weapon is lethal.
    Misc1: The item family to provide whimsy to.

    I'll think about these. Since both of these items' effects are solely in the realm of stats, the bug risk is reasonably low. And since the Item Editor is entering its prime, now's the best time to start defining the built-in item families.

  2. #2
    Wizrobe The_Amaster's Avatar
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    Re: Item families: Luck Ring, Whimsical Ring

    Since both of these items' effects are solely in the realm of stats, the bug risk is reasonably low.
    These are the kind of features we can afford to implement. Cool.

  3. #3
    Lynel Majora's Avatar
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    Re: Item families: Luck Ring, Whimsical Ring

    Wait, so you're gonna implement all 4 Luck Rings? Jesus _L_, ZC 2.5 is gonna have to be called 2.7+ or something.

  4. #4
    Wizrobe Pineconn's Avatar
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    Re: Item families: Luck Ring, Whimsical Ring

    Actually, it's turning more into an OoS-Classic. But, I like this idea. I say go for it.
    My quests:
    End of Time - First quest, uses classic graphics (Help/discussion thread)
    Link to the Heavens - Second quest, uses Pure tileset (YouTube LP | Help/discussion thread)
    End of Time DX - Remake of my first quest (YouTube LP | Help/discussion thread)

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    Wizrobe The_Amaster's Avatar
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    Re: Item families: Luck Ring, Whimsical Ring

    Yeah, it resembles ALttP and the Oracles more than anything, really. *Hastily* Not that that's a bad thing.

  6. #6
    Lynel Majora's Avatar
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    Re: Item families: Luck Ring, Whimsical Ring

    If to make ZC 1.00 a TLOZ ROM was hacked, why not hack an ALttP ROM to give us scrolling screens/areas?

  7. #7
    Wizrobe Pineconn's Avatar
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    Re: Item families: Luck Ring, Whimsical Ring

    I think that it would be beneficial if you group every ring into one category in Initial Data, "Ring", so that there wouldn't be one for the classic rings, one for the Whisp Rings, one for the Charge Rings, one for the Luck Ring, and one for the Whimsical Ring. And then maybe group all the scrolls under a single category, too. Just a thought so we don't have a big, sprawling list.
    My quests:
    End of Time - First quest, uses classic graphics (Help/discussion thread)
    Link to the Heavens - Second quest, uses Pure tileset (YouTube LP | Help/discussion thread)
    End of Time DX - Remake of my first quest (YouTube LP | Help/discussion thread)

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    Wizrobe The_Amaster's Avatar
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    Re: Item families: Luck Ring, Whimsical Ring

    Probably because it would be too difficult to adapt all the current ZC stuff to a LttP engine, and vice versa, so it's easier to develop it using the current system or somthing.

  9. #9
    Octorok
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    Re: Item families: Luck Ring, Whimsical Ring

    Quote Originally Posted by majoras_wrath View Post
    If to make ZC 1.00 a TLOZ ROM was hacked, why not hack an ALttP ROM to give us scrolling screens/areas?
    Apparently the code for Zelda 3 animation was coppied directly from a rom. Now, if it were possible to do this with scrolling, it would probably already have been done.

  10. #10
    Robots in Disguise
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    Re: Item families: Luck Ring, Whimsical Ring

    The style was copied, not the code. All that was done was that the graphics were ripped and the timing was written down (while watching the animation frame by frame), and coded into ZC.

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