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Thread: Stealing ideas from other people's discussions

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    Stealing ideas from other people's discussions

    Starting with:
    Quote Originally Posted by [url=http://www.gamersquarter.com/forums/viewtopic.php?t=1494&postdays=0&postorder=asc&star t=350]kirkjerk[/url]
    wouldn't the heart pieces be just a bit cooler if each one had, I dunno, some kind of name? like "heart of empathy"/"heart of courage"/"heart of vision" or even something like "heart of glass"/"heart of wood"/"heart of steel"? They could still be homogenous (i.e. collect any 4 or 5 to add to the heartmeter) , but it would feel less gratuitous, and make a possible checklist / journal more feasible.

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    Wizrobe The_Amaster's Avatar
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    Re: Stealing ideas from other people's discussions

    Interesting.

    With the item editor we could make them all look different. Two birds one stone.

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    Re: Stealing ideas from other people's discussions

    Next:
    Quote Originally Posted by [url=http://www.dkvine.com/interactive/forums/index.php?showtopic=4090&st=0&#entry123293]Graf Saecula[/url]
    I sure wasn't the only one who was a bit excited when he found cleverly hidden treasure chests in the most impossible places. Then I was always let down when I found nothing but a few lousy rupees in it. Here's the deal: some chests could hold ancient documents with the most important parts of Hyrule's history. You have to bring them to a historian somewhere in a library in the game who's able to decipher them for you.
    An idea that I already had in the back of my mind, considering the, uh, necessity-exceeding quantity of backstory I've written.

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    Wizrobe The_Amaster's Avatar
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    Re: Stealing ideas from other people's discussions

    See, that's exactly the kind of thing I wanted custom item classes for. Stuff like this is usually a staple for Zelda games. Now you can make those ancient documents actually show up on the subscreen, so the player knows they have them.

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    Re: Stealing ideas from other people's discussions

    That's pretty cool. o.o' We'll definitely have to expand the Inventory screen though. Perhaps we could have different main subscreens depending on where we are. We'd probably only need the "Social" items (And not all that confounded inventory stuff.) on a normal house or town setting type area/Dmap. Thoughts?

    And if we're going to be doing that "Different types of Heart container Pieces," (Which I have NO idea how we'll do, since they're all the same "Class,") we'll need more room for those as well. That, and labels. I highly suspect that we'll have to do yet another Subscreen Contest to accommodate all of this. > >.'

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