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Thread: Item Editor Misc. Attributes

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    Item Editor Misc. Attributes

    All items
    Hearts Required: "Master using it and you can have this."
    Magic: Amount of magic (or rupees) expended by using the item.
    Equipment Item: Should be set, unless the item is a Rupee, Heart, Magic Jar or ammunition of any sort.

    Swords
    Power: Damage
    Misc1: Beam hearts
    Flag 1: Misc1 is a percentage
    Misc2: Beam power
    Flag 2: Misc2 is a percentage
    Wpn1: Sword stab sprite
    Wpn2: Sword slash sprite
    Wpn3: Sword beam sprite
    Action Sound: Stabbing/slashing sound.

    Boomerangs
    Power: Damage
    Misc1: Flight distance (0 for unlimited)
    Misc3: Which projectiles to block when "Z3 Boomerang/Hookshot" rule is set. See Shields' Misc 1 values.
    Misc4: Which projectiles to reflect when "Z3 Boomerang/Hookshot" rule is set. See Shields' Misc 2 values.
    Wpn1: Boomerang sprite
    Wpn2: Sparkle sprite
    Wpn3: Damaging sparkle sprite
    Action Sound: Spinning sound.

    Arrows
    Power: Damage
    Misc1: Range (in frames, 0 for unlimited)
    Wpn1: Arrow sprite
    Wpn2: Sparkle sprite
    Wpn3: Damaging sparkle sprite
    Action Sound: Firing sound.

    Candles
    Power: Damage
    Flag 1: One use per screen
    Wpn1: Candle stab sprite
    Wpn2: Candle slash sprite
    Wpn3: Flame sprite
    Action Sound: Flame shooting sound.

    Whistles
    Power: 2 = the whirlwind approaches from the direction you're facing.
    Wpn1: Whirlwind sprite
    Action Sound: Whistle music sound.

    Potions
    Misc1: Hearts recovery
    Flag 1: Misc1 is a percentage
    Misc2: Magic recovery
    Flag 2: Misc2 is a percentage

    Fairies
    Misc1: Hearts recovery
    Flag 1: Misc1 is a percentage
    Misc2: Magic recovery
    Flag 2: Misc2 is a percentage

    Bait
    Action Sound: Baiting sound.

    Wands
    Power: Damage
    Wpn1: Wand stab sprite
    Wpn2: Wand slash sprite
    Wpn3: Magic sprite
    Action Sound: Magic shooting sound.

    Rings
    Power: Damage divisor
    Misc1: Link sprite palette (6 = blue, 7 = red, 8 = gold)

    Books
    Wpn1: Fire magic sprite

    Bracelets
    Power: Level of push block combo that it pushes.
    Flag 1: One use per screen

    Boots
    Power: Level of damage combo that it resists.

    Hookshots
    Power: Damage.
    Misc1: Chain length
    Misc2: Chain links
    Misc3: Which projectiles to block when "Z3 Boomerang/Hookshot" rule is set. See Shields' Misc 1 values.
    Misc4: Which projectiles to reflect when "Z3 Boomerang/Hookshot" rule is set. See Shields' Misc 2 values.
    Flag 1: Chain does not do damage
    Wpn1: Head sprite
    Wpn2: Horizontal chain sprite
    Wpn3: Vertical chain sprite
    Wpn4: Handle sprite
    Action Sound: Chain shooting sound.

    Lenses
    Misc1: Lens width
    Action Sound: Lens activation sound.

    Hammers
    Power: Damage
    Wpn1: Hammer sprite
    Wpn2: Smack sprite
    Action Sound: Hammer pound sound.

    Din's Fire
    Power: Damage
    Misc1: Number of flames in ring
    Misc2: Ring width
    Wpn1: Rocket up sprite
    Wpn2: Rocket up sparkle sprite
    Wpn3: Rocket down sprite
    Wpn4: Rocket down sparkle sprite
    Action Sound: Flame ring sound.

    Farore's Wind
    Misc1: 1 = Twilight
    Action Sound: Wind sound.

    Nayru's Love
    Misc1: Spell duration (in frames)
    Flag 1: Rocket sprite is transparent
    Flag 2: Rocket sprite is flickering
    Wpn1: Rocket sprite
    Wpn2: Rocket sparkle sprite
    Wpn3: Rocket return sprite
    Wpn4: Rocket return sparkle sprite
    Action Sound: Looping shield sound. (Important: the next sound (Action Sound + 1) will be used for the flickering shield).

    Bombs
    Power: Damage
    Misc1: Fuse duration (in frames, 0 = remote)
    Misc2: Maximum number of bombs on screen
    Wpn1: Bomb sprite
    Wpn2: Explosion sprite
    Flag 1: If true, bomb explosions last a few extra frames, hurting some enemies twice, as was their behavior in some old betas
    Action Sound: Explosion sound.

    Super Bombs
    Power: Damage
    Misc1: Fuse duration (in frames, 0 = remote)
    Misc2: Maximum number of bombs on screen
    Wpn1: Bomb sprite
    Wpn2: Explosion sprite
    Action Sound: Explosion sound.

    Roc Items
    Power: Jump height multiplier
    Action Sound: Jumping sound.

    Hover Boots
    Misc1: Hover duration (in frames, 0 = unlimited)
    Wpn1: Halo sprite
    Action Sound: Hovering sound.

    Charge Rings
    Misc1: Normal charging duration (in frames)
    Misc2: Magic charging duration (in frames)

    Heart Rings
    Misc1: Amount to increase (16 = heart)
    Misc2: Delay duration (in frames)

    Magic Rings
    Power: 1 = Light Force.
    Misc1: Amount to increase (16 = magic container)
    Misc2: Delay duration (in frames)

    Clocks
    Misc1: Enemy freeze duration (0 = unlimited)

    Spin Attack Scrolls
    Power: Attack damage multiplier.
    Misc1:Number of spins.
    Action Sound: Spinning sound.

    Hurricane Spin Scrolls
    Power: Attack damage multiplier.
    Misc1:Number of spins.
    Action Sound: Spinning sound.

    Peril Beam Scrolls
    Misc1: Maximum number of hearts in which beam will fire.

    Quake Hammer Scrolls
    Power: Attack damage multiplier.
    Misc1: Quake stun duration at epicentre (decreases with distance)
    Misc2: Quake radius.
    Action Sound: Quake sound.

    Super Quake Scrolls
    Power: Attack damage multiplier.
    Misc1: Quake stun duration at epicentre (decreases with distance)
    Misc2: Quake radius.
    Action Sound: Quake sound.

    Bomb Bags
    Power: 1 = infinite supply.
    Misc1: Amount to increase
    Misc2: Delay duration (in frames)
    Flag 1: Also affect Super Bombs (Note: uses "Super Bomb ratio" of 4/1).

    Quivers
    Power: 1 = infinite supply.
    Misc1: Amount to increase
    Misc2: Delay duration (in frames)

    Wallets
    Power: 1 = infinite supply.
    Misc1: Amount to increase
    Misc2: Delay duration (in frames)

    Magic Keys
    Power: Dungeon level on which this key works.
    Flag 1: If set, works on all dungeon levels lower than or equal to Power.

    Stepladders
    Power: 1 = four-way.

    Whisp Rings (Note: only available with upcoming Enemy Editor changes)
    Power: Jinx timeout divisor. (0 = immune to curses)
    Misc1: Which jinx to affect. 1 = sword, 2 = item, 4 = drunk (Note: this value doesn't work yet), 8 = parity (not implemented yet).
    Flag1: Permanent jinxes are only temporary.

    Cane of Byrna
    Power: Beam damage.
    Flag 1: The beam penetrates enemies
    Misc 1: Beam speed divisor
    Misc2: Orbit radius
    Misc3: Number of beams
    Wpn1: Cane stab sprite
    Wpn2: Cane slash sprite
    Wpn3: Cane beam sprite
    Wpn4: Cane sparkle sprite
    Wpn5: Damaging sparkle

    Wealth Medals
    Misc1: Amount to reduce shop prices.
    Flag 1: Misc1 is a percentage.

    Stone of Agony
    Power: Sensitivity.
    Misc1: Vibration of Link's sprite, in frames per second.

    Shields
    Misc1: Which projectiles to block. Sum the following values to produce combinations:
    1: Rock
    2: Spear (or is it Arrow?)
    4: Boomerang
    8: Fireball
    16: Sword Beam
    32: Magic
    64: Fire
    128: Ice Magic (not implemented yet)
    256: Boss Fireball
    Misc2: Which projectiles to reflect back. Uses Misc1's values as well. Currently, Spears and Fire cannot be reflected! Also, you can't reflect a projectile that you cannot block.
    Action Sound: Deflection/reflection sound.

    Triforce Pieces
    Equipment Item: If set, it will act like a level Triforce Piece. Otherwise, it will act like a Big Triforce.
    Misc1: The MIDI to play during the victory animation (0 = use default MIDI).

    For more information, consult the ZC Wiki for item editor misc attributes.

  2. #2
    Wizrobe The_Amaster's Avatar
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    Re: Item Editor Misc. Attributes

    Cool! but...
    Rocs Feather
    Family: Jump height multiplier
    Do you mean length. Because height doesn't make sense game mechanicaly. And is the current level 1 or higher?

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    Gibdo redmage777's Avatar
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    Re: Item Editor Misc. Attributes

    I'd assume Height = More time in the air and more potential distace covered, The two go hand and hand.

    Boomerangs
    Family: Damage
    Misc1: Flight distance (0 for unlimited)
    Wpn1: Boomerang sprite
    Wpn2: Sparkle sprite
    Wpn3: Damaging sparkle sprite
    Does Unlimited mean that the boomerang will continue to fly off the screen? This would basicly create a boomerang that does not return right? (This would be cool for Shurikens and stuff like that.)
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  4. #4
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    Re: Item Editor Misc. Attributes

    Unlimited means "magic boomerang". And I can assure you that increasing jump height makes perfect sense in a sideview area.

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    Octorok
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    Re: Item Editor Misc. Attributes

    So does that still also affect the distance you travel in top down? It would probably make sense to make the "1" level be a hop of such shortness so that you only travel forward 1 tile and then allow for multipliers as, if the current Roc's Feather behavior is level "1", there is no reason to ever use anything bigger than 1.

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    On top of the world ShadowTiger's Avatar
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    Re: Item Editor Misc. Attributes

    Quote Originally Posted by _L_ View Post
    Unlimited means "magic boomerang". And I can assure you that increasing jump height makes perfect sense in a sideview area.

    So, to pick your brain a bit, to simulate the "Jump" spell from Z2, would you:

    1) Modify the item's value temporarily, Or,
    2) Switch between two identical items with a different value?

    Which would be more feasable? I'm sure people would prefer to just temporarily modify the jump height of the item directly, but switching between two items with just that one value different would make sense too.

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    I shall exalt myself over all Armagedddon Games bigjoe's Avatar
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    Re: Item Editor Misc. Attributes

    Quote Originally Posted by _L_ View Post

    Candles
    Power: Damage
    Flag 1: One use per screen
    Wpn1: Candle stab sprite
    Wpn2: Candle slash sprite
    Wpn3: Flame sprite


    More details will be added when I get around to them.
    Would it be too hard to change

    Flag 1: One use per screen

    to

    Misc 1: Number of uses per screen. (0 = infinite)

    ?


  8. #8
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    Re: Item Editor Misc. Attributes

    Today: added information on shields and some auxiliary equipment.

  9. #9
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    Re: Item Editor Misc. Attributes

    Today, added values for the upcoming item variables Misc. 3, Misc. 4 and Action Sound.

  10. #10
    Wizrobe The_Amaster's Avatar
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    Re: Item Editor Misc. Attributes

    Wait, so do any items besides Boomerang and Hookshot use 3 and 4?

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