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Thread: Ah, three new equipment items!

  1. #61
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    Re: Ah, three new equipment items!

    The Stomp Boots' logic is very simple: if you collide with an enemy, and your Z is greater than the enemy's Z (plus height), then the enemy takes damage instead of you. Substitute Z with Y in sideview. There will be an enemy flag determining if an enemy is immune to this or not. Also, maybe Link will "bounce off" enemies that he jumps on.

    I don't know why you think the Peril Ring and the Peril Scroll are the same thing.

    P.S: The Stone of Agony only responds to the following combo flags: Whistle, Burn 1, Burn 2, Burn 3, Burn 4, Arrow 1, Arrow 2, Arrow 3, Bomb (Any), Bomb (Super), Boomerang 1, Boomerang 2, Boomerang 3, Magic 1, Magic 2, Fireball (Reflected), Sword 1, Sword 2, Sword 3, Sword 4, Sword Beam 1, Sword Beam 2, Sword Beam 3, Sword Beam 4, Hookshot, Wand, Hammer, Strike.

  2. #62
    Wizrobe The_Amaster's Avatar
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    Re: Ah, three new equipment items!

    Does that mean that the stone of Agony works when you're next to flags? Because most boomerang/hookshot/arrow/etc. flags are put on solid objects.

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    Re: Ah, three new equipment items!

    Well, you can set the Stone of Agony's "sensitivity" by increasing its Power. It works the same as Damage Combo sensitivity does.

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    Re: Ah, three new equipment items!

    For size and simplicity's sake, I'm going to make it so that an item's ZQuest name is used as its Subscreen name. This means that you'll need to rename "Arrow 3 (Golden)" to "Golden Arrow" if you want it to be displayed as such in the subscreen.

  5. #65
    On top of the world ShadowTiger's Avatar
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    Re: Ah, three new equipment items!

    Wasn't that its originally intended method?


    ... ... (This post makes me sound like an idiot. Oh well. I've had more than enough of that lately.)

  6. #66
    Wizrobe The_Amaster's Avatar
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    Re: Ah, three new equipment items!

    Sounds pretty intuitive, especcialy now that we can change names and stuff. And just wondering, I know the stomp boots are in now, but do they actually do anything yet?

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    Octorok Master_of_Power's Avatar
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    Re: Ah, three new equipment items!

    Does the Bow's power determine how fast you shoot arrows?
    Keeping something big a secret, in case it doesn't work out I can understand.
    But he deliberatly drops little hints just to drive us mad.

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    Re: Ah, three new equipment items!

    Quote Originally Posted by Amaster42 View Post
    Sounds pretty intuitive, especcialy now that we can change names and stuff. And just wondering, I know the stomp boots are in now, but do they actually do anything yet?
    Not really.

    Quote Originally Posted by Master_of_Power
    Does the Bow's power determine how fast you shoot arrows?
    I think so.

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    Re: Ah, three new equipment items!

    I've found a solution with regards to the Shield item class. One that I really ought to have thought of before.

    Power: Dunno.

    Misc1: Which projectiles to block. Sum the following values to produce combinations:
    1: Rock
    2: Spear
    4: Boomerang
    8: Fireball
    16: Sword Beam
    32: Magic
    64: Fire
    128: Ice Magic
    256: Fireball 2

    Misc2: Which projectiles to reflect back. Uses Misc1's values as well.

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    Re: Ah, three new equipment items!

    Ah, of course! Why didn't I think of it before?

    Arrows
    Misc1: Lifespan (in frames, 0 = unlimited)

    Limited-range arrows! Just as the Deku Seeds in FSA have limited range, so too shall the arrows. (And this provides extra functionality for the Bows, too. Faster arrows = extended range.)

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