User Tag List

Page 3 of 9 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 84

Thread: Ah, three new equipment items!

  1. #21
    Octorok
    Join Date
    Dec 2004
    Age
    37
    Posts
    326
    Mentioned
    6 Post(s)
    Tagged
    2 Thread(s)
    vBActivity - Stats
    Points
    1,528
    Level
    13
    vBActivity - Bars
    Lv. Percent
    19.59%

    Re: Ah, three new equipment items!

    Awesome... oh, is there/will there be a way to make a WEAKER arrow? Another idea I had was that the bow and arrow are used as another weapon, and not a special weapon. I'm pretty sure we can already do infinite arrows, but I'd like them to do low damage since you have a range advantage over other weapons.

  2. #22
    Octorok Master_of_Power's Avatar
    Join Date
    May 2001
    Age
    35
    Posts
    496
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    2,195
    Level
    15
    vBActivity - Bars
    Lv. Percent
    46.85%

    Question Re: Ah, three new equipment items!

    Quote Originally Posted by _L_ View Post
    And yes, setting a sword's level to 3 will make it deal 3 times the Wooden Sword's damage. Setting it to 64 will make it do 64 times the Wooden Sword's damage.
    So you can set the level up beyond 8 now?
    Keeping something big a secret, in case it doesn't work out I can understand.
    But he deliberatly drops little hints just to drive us mad.

  3. #23
    Developer
    ZC Developer

    Join Date
    Aug 2006
    Location
    Australia
    Age
    37
    Posts
    2,777
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    6,850
    Level
    25
    vBActivity - Bars
    Lv. Percent
    37.58%

    Re: Ah, three new equipment items!

    Another improvement: every weapon and item can now have a magic cost assigned to it. A checkbox can turn that into a rupee cost if the Magic rule is disabled.

    P.S: Just for fun, I coded a new twilight-style Farore's Wind animation, available by setting misc1 to 1.

  4. #24
    Bored Potato Nicholas Steel's Avatar
    Join Date
    May 2005
    Age
    35
    Posts
    4,380
    Mentioned
    4 Post(s)
    Tagged
    2 Thread(s)
    vBActivity - Stats
    Points
    10,292
    Level
    30
    vBActivity - Bars
    Lv. Percent
    19%

    Re: Ah, three new equipment items!

    Quote Originally Posted by _L_ View Post
    Currently, the L4 (now L8) sword triggers Wooden Sword flags as well as Master Sword flags. So, if a sword's level reaches or exceeds a sword flag's level, it will trigger it.
    but what if you want to have a quest where you start with max hearts and items, and as you progress through dungeons you lose items and heart containers, till your back to what you normally start with in LOZ?

    i would like to block paths with level specific stuff like you need a weaker sword to activate stuff to allow passage... and items do decrease per dungeon you beat and the items you lose are dependent on the dungeon you beat but id have a script that makes it so you have to beat all the dungeons in a given area before you get the weaker sword.

    dungeons will obviously be designed so that items you lose arnt needed in any future dungeons, else you'd be screwed.
    Computer specifications:
    Windows 10 Pro x64 | Intel Core i7 @ 2.66GHZ | Asus P6T Motherboard | 6GB DDR3 RAM | Integrated Sound | Nvidia Geforce 560 Ti 2048MB PCI-E | Corsair AX760 Power Supply | Thermaltake Armor+ MX case

  5. #25
    Developer
    ZC Developer

    Join Date
    Aug 2006
    Location
    Australia
    Age
    37
    Posts
    2,777
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    6,850
    Level
    25
    vBActivity - Bars
    Lv. Percent
    37.58%

    Re: Ah, three new equipment items!

    That's a very good quest idea. And since a greater-than-one quantity of people have requested this feature in a single topic, I am now morally obligated to supply it.

  6. #26
    Ultimate Prankster Lucario QDB Manager
    Just registered
    Nimono's Avatar
    Join Date
    Nov 2005
    Location
    Static Void Kingdom
    Age
    32
    Posts
    1,963
    Mentioned
    5 Post(s)
    Tagged
    2 Thread(s)
    vBActivity - Stats
    Points
    6,275
    Level
    24
    vBActivity - Bars
    Lv. Percent
    43.79%

    Re: Ah, three new equipment items!

    Quote Originally Posted by _L_ View Post
    Another improvement: every weapon and item can now have a magic cost assigned to it. A checkbox can turn that into a rupee cost if the Magic rule is disabled.

    P.S: Just for fun, I coded a new twilight-style Farore's Wind animation, available by setting misc1 to 1.
    Twilight-style animation? Like in TP? Or are you talking something else?

    Also, why not change Farore's Wind if you can? (Or at least modify it.) I'd actually like to see Farore's Wind work the same way it did in OoT, where when used, it'd set a little orb at the door you entered the current room from, and it stays there until you use it again. When you use it again, you're warped to it. It'd be great for when you have splitting paths and have to do a ton of backtracking. It could be a Level-2 Farore's Wind, or it could just take over the current one. I actually find the current Farore's Wind to be quite annoying. I, for one, don't really want to use it just to get back to the CONTINUE SCREEN. I'd rather use it like it worked in OoT....

    So, we can finally tell the game what items use magic and stuff, eh? Great! Now all you need to do is make some checkboxes for things like "not a Melee weapon", and Link's usage animations, and I'd say it'd be perfect!

  7. #27
    Developer
    ZC Developer

    Join Date
    Aug 2006
    Location
    Australia
    Age
    37
    Posts
    2,777
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    6,850
    Level
    25
    vBActivity - Bars
    Lv. Percent
    37.58%

    Re: Ah, three new equipment items!

    * The Boots's level now indicates what kind of damage combos it can resist. Level 1 means that it only protects you from "Damage (1/2) combos". Default is 7.
    * Also editable: Lens of Truth and Din's Fire radii.
    * Furthermore: disposing of the "Long Bomb Fuses" rule, you can now set the number of frames before a bomb explodes. If this is 0, it becomes a Remote Bomb.

  8. #28
    Lynel Majora's Avatar
    Join Date
    Mar 2006
    Age
    32
    Posts
    1,197
    Mentioned
    24 Post(s)
    Tagged
    7 Thread(s)
    vBActivity - Stats
    Points
    4,387
    Level
    20
    vBActivity - Bars
    Lv. Percent
    93.82%

    Re: Ah, three new equipment items!

    Holy crap, thats awesome! So, any predictions for when the next build is out?
    Oh, and what became of the Idea I suggested for the whistle?: Everything is frozen for the duration of the sound.

    And pikaguy:

    Yes, he's referring to the TP-style warp where link breaks apart and goes up.

  9. #29
    Wizrobe The_Amaster's Avatar
    Join Date
    Dec 2005
    Location
    St. Mystere
    Age
    32
    Posts
    3,803
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    8,810
    Level
    28
    vBActivity - Bars
    Lv. Percent
    25.98%

    Re: Ah, three new equipment items!

    Jeez, L, you're on a feature rampage. Keep it up
    How about a dialouge option to give and take away items?

    Yes, he's referring to the TP-style warp where link breaks apart and goes up.
    Didn't it already do that?

  10. #30
    Ultimate Prankster Lucario QDB Manager
    Just registered
    Nimono's Avatar
    Join Date
    Nov 2005
    Location
    Static Void Kingdom
    Age
    32
    Posts
    1,963
    Mentioned
    5 Post(s)
    Tagged
    2 Thread(s)
    vBActivity - Stats
    Points
    6,275
    Level
    24
    vBActivity - Bars
    Lv. Percent
    43.79%

    Re: Ah, three new equipment items!

    Quote Originally Posted by Amaster42 View Post
    Didn't it already do that?
    No, he just.... Broke up.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About us
Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
Social