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Thread: Enemies->Warp?

  1. #1
    Lynel Majora's Avatar
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    Enemies->Warp?

    Yea, a screen flag that says that, and you set the side warp for the room, and get warped when the enemies are all good and dead.

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    Octorok Linkus's Avatar
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    Re: Enemies->Warp?

    Wouldn't Enemies->Secret and a Direct Warp combo as a Secret Flag(covered by tiles in Layer 1)work?

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    Ultimate Prankster Lucario QDB Manager
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    Re: Enemies->Warp?

    Autowarp would be better, as the moment it's on-screen, it warps you.... So yeah, Enemies->Secret + Auto-warp already gives you what you want. :)

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    Wizrobe Petoe's Avatar
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    Re: Enemies->Warp?

    Indeed, Auto-Warp is perfect, no need to invent new unnecessary features like this idea. :)
    --------------------
    "GET a stable version, THEN add more with the builds, DON'T just keep adding bloat to something that doesn't work already.
    Has common sense just left the building, or what?" -Freedom

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    Lynel Majora's Avatar
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    Re: Enemies->Warp?

    Well, it's not like people don't use layers 1 and 2 for other stuff! Did you think about that?

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    Gibdo beefster09's Avatar
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    Re: Enemies->Warp?

    Umm... You only need one tile for the warp.
    Avatar: Just who the SPAAAACE do you think I am?

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    Lynel Majora's Avatar
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    Re: Enemies->Warp?

    No, I mean like, if you have a boss room, and the quest maker wants the player to be warped out of the room instantly, but has stuff on layers 1 and 2, how can the quest maker accomplish that?

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    Ultimate Prankster Lucario QDB Manager
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    Re: Enemies->Warp?

    Quote Originally Posted by majoras_wrath View Post
    No, I mean like, if you have a boss room, and the quest maker wants the player to be warped out of the room instantly, but has stuff on layers 1 and 2, how can the quest maker accomplish that?
    By listening. I told you, use Auto-Warp. Disguise it as normal ground. >_< It doesn't matter WHERE you put it, either, as long as it's on Layer 0. Heck, I recommend using it at a place where a solid object should be. For dungeons, I'd suggest the top-left corner.

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