User Tag List

Results 1 to 7 of 7

Thread: Flee Enemy Type

  1. #1
    Wizrobe *b*'s Avatar
    Join Date
    Jul 2001
    Location
    The World
    Age
    37
    Posts
    4,491
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    7,204
    Level
    25
    vBActivity - Bars
    Lv. Percent
    93.55%

    Flee Enemy Type

    A general type of enemy that runs away from Link's position. It can't leave the screen, for obvious reasons, and has two types: Flee Slow, and Flee Fast, just to make it interesting

  2. #2
    Developer
    ZC Developer

    Join Date
    Aug 2006
    Location
    Australia
    Age
    37
    Posts
    2,777
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    6,851
    Level
    25
    vBActivity - Bars
    Lv. Percent
    37.71%

    Re: Flee Enemy Type

    I guess I could just make a flag called "anti-homing".

  3. #3
    Stegosaurus WindStrike's Avatar
    Join Date
    Jul 2005
    Location
    Cullowhee, NC
    Age
    32
    Posts
    441
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    1,929
    Level
    14
    vBActivity - Bars
    Lv. Percent
    61.52%

    Re: Flee Enemy Type

    ... that sounds really... annoying...
    Fleeing Peahats at high speeds... I just couldn't imagine how much worse it could get... except for deathknights... stalfos 3 constantly shooting you... ok, that last one is actually good one.
    Creator of ZURPG, a Zelda game that's influenced by D&D and JRPGs to bring together a unique gameplay system combined with roleplaying.


  4. #4
    Wizrobe The_Amaster's Avatar
    Join Date
    Dec 2005
    Location
    St. Mystere
    Age
    32
    Posts
    3,803
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    8,810
    Level
    28
    vBActivity - Bars
    Lv. Percent
    26.09%

    Re: Flee Enemy Type

    Or those annoying magnetic things from OoS. Ohh, ohh, somehow combine Tekites and Stalfos, and add in fleeing, and you have the most annoying enemy type ever!

  5. #5
    Wizrobe *b*'s Avatar
    Join Date
    Jul 2001
    Location
    The World
    Age
    37
    Posts
    4,491
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    7,204
    Level
    25
    vBActivity - Bars
    Lv. Percent
    93.55%

    Re: Flee Enemy Type

    Quote Originally Posted by WindStrike View Post
    ... that sounds really... annoying...
    That's the idea. All the normal enemies are too easy to kill, in the fact that you only have to walk up to them to hit them. This is supposed to add a bit more challenge to them, especially when they start shooting streams of fire at you and are invincible to long-range weapons. Kekeke

  6. #6
    Keese
    Join Date
    May 2004
    Age
    43
    Posts
    38
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    833
    Level
    10
    vBActivity - Bars
    Lv. Percent
    9.74%

    Re: Flee Enemy Type

    And this would allow us to simulate the archers from Zelda III who kept their distance from you to shoot their arrows in (relative) safety. :)

  7. #7
    Gibdo Shoelace's Avatar
    Join Date
    Feb 2005
    Age
    38
    Posts
    777
    Mentioned
    5 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    2,633
    Level
    16
    vBActivity - Bars
    Lv. Percent
    75.65%

    Re: Flee Enemy Type

    I like this idea. If it isn't added on ZC, people need to make scripts for this. O_O

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About us
Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
Social