User Tag List

Results 1 to 8 of 8

Thread: Build 254: Tile Protection

  1. #1
    Wizrobe *b*'s Avatar
    Join Date
    Jul 2001
    Location
    The World
    Age
    37
    Posts
    4,491
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    7,204
    Level
    25
    vBActivity - Bars
    Lv. Percent
    93.49%

    Build 254: Tile Protection

    So, any reason this was removed? That was something I really, REALLY hated, those messages every time I copied a tile. Please add that option back in, so I can disable it. It's so annoying

  2. #2
    Wizrobe The_Amaster's Avatar
    Join Date
    Dec 2005
    Location
    St. Mystere
    Age
    32
    Posts
    3,803
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    8,810
    Level
    28
    vBActivity - Bars
    Lv. Percent
    26.03%

    Re: Build 254: Tile Protection

    Are you asking for a feature to be re-implemented so you can disable it? But anyway, I'd like an option to turn it off if it does go back in. It's important for noobs, though, who might not know what they're erasing.

  3. #3
    Lynel Revfan9's Avatar
    Join Date
    Jun 2005
    Location
    In front of a screen. I never leave.
    Age
    31
    Posts
    1,160
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    3,389
    Level
    18
    vBActivity - Bars
    Lv. Percent
    70.95%

    Re: Build 254: Tile Protection

    Tile Protection has been a godsend for me. With so many duplicates of everything that I have, I can easily find out what something is.

  4. #4
    On top of the world ShadowTiger's Avatar
    Join Date
    Jun 2002
    Location
    Southeastern New York
    Posts
    12,231
    Mentioned
    31 Post(s)
    Tagged
    3 Thread(s)
    vBActivity - Stats
    Points
    29,579
    Level
    46
    vBActivity - Bars
    Lv. Percent
    60.33%
    Achievements It's over 9000!

    Re: Build 254: Tile Protection

    I tend to create little white "labels" giving a brief description (In pixels. :p ) of the tile(s) in question. Often, the mere presence of a label, regardless of what it actually depicts, is more than enough for me to double-check any action I'd be doing.

  5. #5
    Wizrobe *b*'s Avatar
    Join Date
    Jul 2001
    Location
    The World
    Age
    37
    Posts
    4,491
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    7,204
    Level
    25
    vBActivity - Bars
    Lv. Percent
    93.49%

    Re: Build 254: Tile Protection

    Quote Originally Posted by Amaster42 View Post
    Are you asking for a feature to be re-implemented so you can disable it? But anyway, I'd like an option to turn it off if it does go back in. It's important for noobs, though, who might not know what they're erasing.
    No, I'm asking for a previously implimented feature to disable the feature they currently have. As of 254 (As far as I know), Tile Protection is enabled, and there's no option to disable it. I'm wondering why the option was removed, and asking for it to be put back in

  6. #6
    Octorok
    Join Date
    Oct 2004
    Age
    47
    Posts
    165
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    1,252
    Level
    12
    vBActivity - Bars
    Lv. Percent
    9.1%

    Re: Build 254: Tile Protection

    I too would like to see the option to disable Tile protection come back
    as well. I know what I am moving and deleting and I hate that message,
    it takes way too much time when you are only moving a few tiles, and you
    have to stop and hit the message off everytime you paste. it's a pain in the
    @$$
    -----------------------------------------------------
    NEWEST QUESTS:
    -----------------------------------------------------
    ZC 2.5 build 635+ (Player): Origins III
    -----------------------------------------------------
    visit my web site, for all my quests Einstein Games

  7. #7
    Robots in Disguise
    ZC Developer
    Dark Nation's Avatar
    Join Date
    Mar 2000
    Posts
    5,401
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    7,657
    Level
    26
    vBActivity - Bars
    Lv. Percent
    61.69%

    Re: Build 254: Tile Protection

    It wasn't removed. Somehow, the tile protection checkbox and label got pushed off the bottom of the screen. It's been fixed now. In the meantime, you can hand-edit ag.cfg and look for the TileProtection variable and set it to 0.

  8. #8
    Wizrobe *b*'s Avatar
    Join Date
    Jul 2001
    Location
    The World
    Age
    37
    Posts
    4,491
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    7,204
    Level
    25
    vBActivity - Bars
    Lv. Percent
    93.49%

    Re: Build 254: Tile Protection

    Excellent. Many thanks, DN

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About us
Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
Social