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Thread: Yet Another Script Problem (YASP)

  1. #31
    Administrator DarkDragon's Avatar
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    Re: Yet Another Script Problem (YASP)

    Quote Originally Posted by Saffith View Post
    Ah, that? That's not from Trace(). It's just some debugging stuff in the current build.
    Ouch, that's probably my fault. I'll try to remove it from the next build.

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    Re: Yet Another Script Problem (YASP)

    Quote Originally Posted by Saffith View Post
    Just to be sure, you have tried putting a call to Trace() somewhere where it can't possibly be missed (like as the first statement in run()) to be absolutely certain whether it works, right?
    The thing is, I haven't heard of any problems with it before, and I haven't seen any myself. If you're the only one it's not working for, well, I'm having trouble thinking of a reason that might be.

    Huh? Oh. I put it in the enemy call..... XD

    Isn't that the one that works with Link->Warp() but not Link->PitWarp()?
    If that's the one, I really think it must just be a bug, or else the function simply hasn't been implemented yet.

    I haven't tried Link->Warp() yet...
    My responses are in bold.

  3. #33
    Administrator DarkDragon's Avatar
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    Re: Yet Another Script Problem (YASP)

    Are you sure Type is being set to 1 like you think it is? In the code you've posted, Type is set to 0 and then isn't changed anywhere.

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    Re: Yet Another Script Problem (YASP)

    Quote Originally Posted by DarkDragon View Post
    Are you sure Type is being set to 1 like you think it is? In the code you've posted, Type is set to 0 and then isn't changed anywhere.
    Yes- I change it in the compiler. And I just now tested it in build 240 (The last one I tested it in, I have a test quest in it.)- It STILL works wrong. Maybe it falters when I change screens?

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