User Tag List

Results 1 to 8 of 8

Thread: Spin Attack Animation related

  1. #1
    Wizrobe Petoe's Avatar
    Join Date
    Dec 2001
    Location
    Middle of nowhere (Finland)
    Age
    38
    Posts
    2,005
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    3,891
    Level
    19
    vBActivity - Bars
    Lv. Percent
    87.22%

    Spin Attack Animation related

    The spin attack looks cool and all, but when Link is charging his sword and walking, he doesn't animate. So he just kind of floats around with his sword in front of him and oh boy does it look silly! :O
    There seems to be something called charging in the Link tile editor but tinkering with those tiles does nothing, so what are those tiles for, or if they are for Link walking with his charged sword, then they aren't working.

    Anyhoo, it would be more than nice to get Link walking when he's preparing for a spin attack instead of just floating around...
    --------------------
    "GET a stable version, THEN add more with the builds, DON'T just keep adding bloat to something that doesn't work already.
    Has common sense just left the building, or what?" -Freedom

  2. #2
    Wizrobe *b*'s Avatar
    Join Date
    Jul 2001
    Location
    The World
    Age
    37
    Posts
    4,491
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    7,201
    Level
    25
    vBActivity - Bars
    Lv. Percent
    93.08%

    Re: Spin Attack Animation related

    They're for the animation when Link charges his sword and walks around. They just haven't gotten around to adding that, yet

  3. #3
    Wizrobe Petoe's Avatar
    Join Date
    Dec 2001
    Location
    Middle of nowhere (Finland)
    Age
    38
    Posts
    2,005
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    3,891
    Level
    19
    vBActivity - Bars
    Lv. Percent
    87.22%

    Re: Spin Attack Animation related

    Quote Originally Posted by *b* View Post
    They're for the animation when Link charges his sword and walks around. They just haven't gotten around to adding that, yet
    Ah, ok.

    Crap, now LI has to live without the Spin Attack. Oh well, can't have everything I guess.
    --------------------
    "GET a stable version, THEN add more with the builds, DON'T just keep adding bloat to something that doesn't work already.
    Has common sense just left the building, or what?" -Freedom

  4. #4
    On top of the world ShadowTiger's Avatar
    Join Date
    Jun 2002
    Location
    Southeastern New York
    Posts
    12,231
    Mentioned
    31 Post(s)
    Tagged
    3 Thread(s)
    vBActivity - Stats
    Points
    29,576
    Level
    46
    vBActivity - Bars
    Lv. Percent
    60.16%
    Achievements It's over 9000!

    Re: Spin Attack Animation related

    "Yet" doesn't imply "Never." It just means you get to improve other aspects of LI while you wait. :p (And thus, by logical extension, the longer you have to wait for it, the better LI will be. Complaints about waiting equate to LI's logical degradation.) ... (HA!!) ... (etc)


    Now to devise an eccentric temporary substitute logical reasoning for Link's apparent floatiness.

  5. #5
    Wizrobe Petoe's Avatar
    Join Date
    Dec 2001
    Location
    Middle of nowhere (Finland)
    Age
    38
    Posts
    2,005
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    3,891
    Level
    19
    vBActivity - Bars
    Lv. Percent
    87.22%

    Re: Spin Attack Animation related

    Quote Originally Posted by ShadowTiger View Post
    "Yet" doesn't imply "Never." It just means you get to improve other aspects of LI while you wait. :p
    Well the problem is, I'm not going to wait for the official 2.5 release because Lost Isle is quite near to its completion.

    Developers, can you make any estimates when this bug with the charging animation might be fixed? It'd be a real shame if Spin Attack couldn't be used in LI simply because LI is the first 2.5 quest and it would be the perfect quest to show many of the newest and coolest features.
    --------------------
    "GET a stable version, THEN add more with the builds, DON'T just keep adding bloat to something that doesn't work already.
    Has common sense just left the building, or what?" -Freedom

  6. #6
    Wizrobe Petoe's Avatar
    Join Date
    Dec 2001
    Location
    Middle of nowhere (Finland)
    Age
    38
    Posts
    2,005
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    3,891
    Level
    19
    vBActivity - Bars
    Lv. Percent
    87.22%

    Re: Spin Attack Animation related

    Anyone??
    --------------------
    "GET a stable version, THEN add more with the builds, DON'T just keep adding bloat to something that doesn't work already.
    Has common sense just left the building, or what?" -Freedom

  7. #7
    Developer
    ZC Developer

    Join Date
    Aug 2006
    Location
    Australia
    Age
    37
    Posts
    2,777
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    6,848
    Level
    25
    vBActivity - Bars
    Lv. Percent
    37.24%

    Re: Spin Attack Animation related

    Soon!

  8. #8
    Wizrobe Petoe's Avatar
    Join Date
    Dec 2001
    Location
    Middle of nowhere (Finland)
    Age
    38
    Posts
    2,005
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    3,891
    Level
    19
    vBActivity - Bars
    Lv. Percent
    87.22%

    Re: Spin Attack Animation related

    Quote Originally Posted by _L_ View Post
    Soon!
    Ookay... sounds... good, I guess. :p
    --------------------
    "GET a stable version, THEN add more with the builds, DON'T just keep adding bloat to something that doesn't work already.
    Has common sense just left the building, or what?" -Freedom

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About us
Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
Social