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Thread: Custom Enemy Death Animation

  1. #1
    Wizrobe
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    Custom Enemy Death Animation

    There should be a quest rule called "New Enemy Death Sequences." If checked, then all enemies use a D. Tile, which you pick in the enemy editor. The D. Tile is the "Death Tile" used for when the enemy dies. This way, each enemy can die in a different way. This would probably also require two more options--Death Animation Frames & Death Animation Speed.

    So, you could have some enemies explode when they die (like LoZ:TP) while also having enemies that "melt" when they are defeated, or an enemy that can only be defeated by the hammer so it's Death Animation is that it becomes flattened like a pancake. Or you could make it so all "basic" enemies die in one way while your bosses die in another way (they explode, or turn into ashes, or something)
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  2. #2
    Wizrobe The_Amaster's Avatar
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    Re: Custom Enemy Death Animation

    Cool! Some dev do a feasibility analysis, and if it's really simple, I second it..

  3. #3
    Developer
    ZC Developer

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    Re: Custom Enemy Death Animation

    Aw, alright. I'll look into it.

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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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