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Thread: Generating Weapons

  1. #1
    Keese
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    Generating Weapons

    How exactly do you place a weapon on the screen, for use in custom items and enemys and such. I can't find the command, but I seem to remember hearing that you could do it (and was the only way to easily damage enemies)

    It's kind of a stupid question, but I really can't figure out how to do it. Thanks.

  2. #2
    Developer
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    Re: Generating Weapons

    Currently, the commands CREATELWEAPONR, CREATELWEAPONV, CREATEEWEAPONV and CREATEEWEAPONR only available in ZASM.
    Also, DarkDragon feels that these four commands ought to be united into two commands, so it's likely that these will become deprecated at some point.

  3. #3
    Keese
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    Re: Generating Weapons

    Thanks. Also, none of the weapon variables seem to compile, such as WPNCOUNT or WPNX. Were they changed, or merely disabled? (using b219)

    Here's what I had:
    Code:
    START WAITFRAME
     COMPAREV INPUTR,1
     GOTOFALSE START
     SETR D0,WPNCOUNT
     ADDV D0,1
     CREATELWEAPONV 8
     LOADWEAPONR D0
     SETR WPNX,LINKX
     SETR WPNY,LINKY
     GOTO START
    If I change WPNCOUNT to NPCCOUNT, it works fine until it hits WPNX.

  4. #4
    Administrator DarkDragon's Avatar
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    Re: Generating Weapons

    There is some housecleaning that needs to be done before weapons scripting can work right. I'll try to get it done for 2.5, though at the moment I want to concentrate on killing outstanding critical bugs.

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