User Tag List

Results 1 to 2 of 2

Thread: Dual Weapons?

  1. #1
    Wizrobe *b*'s Avatar
    Join Date
    Jul 2001
    Location
    The World
    Age
    37
    Posts
    4,491
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    7,204
    Level
    25
    vBActivity - Bars
    Lv. Percent
    93.52%

    Dual Weapons?

    Would it be possible, when item scripts are implimented, to make Link swing two swords at once? Like, one in each hand, slashing from the sides to the center, and still have both swords/weapons act like normal?

  2. #2
    Gel
    Join Date
    Jan 2007
    Age
    38
    Posts
    27
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    712
    Level
    9
    vBActivity - Bars
    Lv. Percent
    40.76%

    Re: Dual Weapons?

    I've been contemplating this too.

    Of course, I've equally been contemplating setting all of Link's default graphics to empty tiles, and creating a global script that creates, tracks, and updates FFCs instead. This could also possibly be used for the type of graphic you're suggesting. Also, you could possibly use the item settings for the standard swords, only add the damage of the two being used together (effectively doubling if, for instance, you're using two wooden swords, etc).

    Perhaps you could do the same with items as have been done with enemies in the past.

    Heck, you can set variables on any running script. You could make completely independant FFC enemies with their own 'health' and 'damage' stats, etc, if you wanted to. You could run most of the game on FFCs if you wrote a lot of scripts (Or one very versatile, VERY massive global script).

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About us
Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
Social