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Thread: 2x2 Link: too buggy to retain?

  1. #11
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    jman2050's Avatar
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    Re: 2x2 Link: too buggy to retain?

    Heck no. I may not develop ZC anymore, but I'll be really upset if big Link is removed. Fix him, don't remove him.
    AGN's Resident Zelda Classic Developer and Sonic the Hedgehog Fanboy

  2. #12
    Lynel Dart Zaidyer's Avatar
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    Re: 2x2 Link: too buggy to retain?

    Anyone who cites that the alignment of weapons in relation to Link is a problem that warrants the destruction of this advancement obviously has not bothered to consider that it can be solved by re-creating that weapon with an item script, and adjusting it as needed.
    ~Dart Zaidyer

  3. #13
    Wizrobe *b*'s Avatar
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    Re: 2x2 Link: too buggy to retain?

    NO. FUCKING. WAY. Big Link is the single greatest thing to happen to ZC since layers, and layers surpass the status of sliced bread. Having bigger Links in quests nowdays is nearly a requirement. Besides that, I've put way too much work in my HF Link and another character to just revert back to 16x16 now

    At the very least/minimal/minisucle/microscopic/subatomic, get rid of 2x2, but keep 1x2. But even that would be like cutting off somone's head to make them stay quiet

    Quote Originally Posted by Freedom
    If he wants to remove something, let it be the bloat he added that doesn't work at all.

    He's quick to keep his garbage and throw out Jman's, and Jman's is the stuff that works.
    I think we finally agree on something, Freedom

  4. #14
    Gibdo redmage777's Avatar
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    Re: 2x2 Link: too buggy to retain?

    Do most of the problem result from the Big Link, or the Big Link's hit box? Even if have get rid of the Hit box, perhaps you can keep the 2x2 graphics so small Links can at least have some extra elbow space?
    Tile Contest #14 Winner

  5. #15
    Gibdo Shoelace's Avatar
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    Re: 2x2 Link: too buggy to retain?

    Please don't remove Big Link! I worked too hard on my game and my Link Tiles for this to just be removed. I am not using the Big Hit box, but I am using Big Link. I am just hoping you don't take this off.

  6. #16
    Cor Blimey! CJC's Avatar
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    Re: 2x2 Link: too buggy to retain?

    Quote Originally Posted by _L_
    Sure, 2x2 Link or "Big Link" may already be implemented, but there's several non-negligible unsolved animation bugs inherent in it.
    These bugs are non-fatal and therefore ancilliary. I will go through each one now and explain why it is not a problem.


    The sword swing is in the wrong place,
    Move your sword sprite higher. This isn't really a problem, I've been able to make fine looking Big Link sprites with a sword that appears in the right place. If you want to make an Adventure of Link quest, then implement a bigger hitbox. He has to be able to be hit in the head anyway.

    Add another sprite in Link's Tiles that controls death animation. That shouldn't be too hard, you've done it with other things.

    and I really don't feel like re-jiggering my sideview code and the standard combo walkability code to prevent Big Link from smacking his head against a solid block (that's one tile above the ground) when walking left and right. (Already I have yet to deal with normal-sized Link walking sideways into a half-walkable combo in sideview...)
    I don't quite follow what you're saying here. If there's a walkable combo (1 tile) and an unwalkable combo above it, then Link should be able to continue walking on the walkable combo even if the unwalkable combo above him is in the way. It doesn't matter if his sprite looks like he's moving through a wall, his hitbox is doing what it's supposed to.
    If you want 2x2 Link to be able to hit his head on something like this, make a bigger hitbox option.


    I don't know if any of the other developers are interested in solving these problems, but I haven't seen any immediate signs of it. So, in the interests of furthering a public ZC release, I think I'm going to disable the Big Link functionality, rendering it unavailable until, maybe, the post-2.5 betas.


    Despite these bugs being in existance, they are easily worked around and they don't cause any crashes or the like. If you remove the 2x2 Link tiles, a lynch mob will come to kick down your door and I will lead the brigade.

    Don't delete the feature. Don't even toggle it off. If people don't like Big Link's bugs, then they can choose not to use expanded tiles. It's already an option.
    I'm an author. If you're interested in checking out my works, you can find them on Amazon.com:


  7. #17
    Wizrobe The_Amaster's Avatar
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    Re: 2x2 Link: too buggy to retain?

    Geez, people, make up your mind. First you say "Stop with all the buggy features", than you say "Oh, wait, not if it's a feature I like, only ones I don't"
    2x2 Link isn't a nesecarily "buggy" feature, but to get it to work properly requires a bit of work from what L said, and so I'm going to quote most of you and say. "Enough, our focus should be on bugfixes now!"

  8. #18
    Octorok
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    Re: 2x2 Link: too buggy to retain?

    buggy animation alone is not a quest killing bug, if it don't crash ZC
    then who the hell cares?, if Link looks a little off so what?

    what is important is what crashes ZC and what causes other things
    once working not to any longer. even if Link's animation is still off a bit
    in 2.5 as long as it is stable, do you really think most people would
    care if a few sprite related things are off a bit?

    NO on removing Big Link!!!!!!


    I have just finally finished my 1x2 Link after many months figuring
    out the proper way to draw him, and damn if i'll go back to a
    Midget Link, after waiting this long to use him, to me his hit box
    isn't a problem, since I don't use it anyway.
    -----------------------------------------------------
    NEWEST QUESTS:
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    ZC 2.5 build 635+ (Player): Origins III
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    visit my web site, for all my quests Einstein Games

  9. #19
    Keese
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    Re: 2x2 Link: too buggy to retain?

    oi... I agree with freedom... but I dn't curse, just wanna say, KEEP BIG LINK!!! I WILL BE UNHAPPY AS DoR IS GOING TO USE BIG "SERENA" TILES!!!
    Hi!

    Oooooh Mage Points:
    :blackmage


  10. #20
    Murana Wolford DarkFlameWolf's Avatar
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    Re: 2x2 Link: too buggy to retain?

    O.o
    "If anybody says him/her/it without defining what they're talking about, the conversation is automatically about my p.e.n.i.s. :-D" - Wild Bill
    "Design ideas come to me during fetid fits of masturbation." - C-Dawg
    "I want to give NoeL a blowjob! ^_^" - Peteo
    "The magic boob should be mine any minute!" - Koopa
    "Suicide is the most sincere form of self-criticism" - My Film Professor

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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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