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Thread: Offical Beta Release topic

  1. #11
    Wizrobe Freedom's Avatar
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    Re: Offical Beta Release topic

    Quote Originally Posted by jman2050 View Post
    Ah, now here's te fun part. For those whose program crashes when going to another screen, tell me what allegro.log says at the end.
    I didn't see that it said anything new at the bottom, so I'll post the whole thing and then edit it out if it's of no use to you.

    Zelda Classic v2.11 Beta (Build 16)
    Allocating quest path buffers (4.00k/4.00k)...OK
    Allocating map buffer (633.25k/637.25k)... OK
    Allocating combo buffer (5.98k/643.23k)... OK
    Allocating string buffer (9.75M/10.38M)... OK
    Allocating door combo buffer (159.50k/10.53M)... OK
    Allocating dmap buffer (236.00k/10.76M)... OK
    Allocating combo buffer (1.62M/12.38M)... OK
    Allocating color data buffer (158.11k/12.54M)... OK
    Allocating tile buffer (511.88k/21.04M)... OK
    Allocating trash buffer (97.66k/21.13M)... OK
    Allocating item buffer (17.00k/21.15M)... OK
    Allocating weapon buffer (2.00k/21.15M)... OK
    Allocating guy buffer (20.00k/21.17M)... OK
    Allocating combo class buffer (29.39k/21.20M)... OK
    Initializing Allegro... OK
    Checking Files... OK
    Allocating bitmap buffers... OK
    Loading data files:
    Zelda.Dat...OK
    Fonts.Dat...OK
    SFX.Dat...OK
    Loading saved games... Loading Quest...

    Decrypting...okay.
    Opening...okay.
    Reading Header...okay.
    Reading Rules...okay.
    Reading Strings...okay.
    Reading Doors...okay.
    Reading DMaps...okay.
    Reading Misc. Data...okay.
    Reading Misc. Colors...okay.
    Reading Game Icons...okay.
    Reading Items...okay.
    Reading Weapons...okay.
    Reading Maps...okay.
    Reading Combos...okay.
    Reading Combo Aliases...okay.
    Reading Color Data...okay.
    Reading Tiles...okay.
    Reading MIDIs...okay.
    Reading Cheat Codes...okay.
    Reading Init. Data...okay.
    Reading Custom Guy Data...okay.
    Reading Custom Link Sprite Data...okay.
    Reading Custom Subscreen Data...okay.
    Reading FF Script Data...okay.
    Reading SFX Data...okay.
    Done.
    OK
    Initializing sound driver... OK
    Triplebuffer available
    Loading Quest...

    Decrypting ...okay.
    Opening...okay.
    Loading Quest...

    Decrypting ...okay.
    Opening...okay.
    Loading Quest...

    Decrypting ...okay.
    Opening...okay.
    Loading Quest...

    Decrypting ...okay.
    Opening...okay.
    Loading Quest...

    Decrypting ...okay.
    Opening...okay.
    Loading Quest...

    Decrypting ...okay.
    Opening...okay.
    Loading Quest...

    Decrypting...okay.
    Opening...okay.
    Reading Header...okay.
    Reading Rules...okay.
    Reading Strings...okay.
    Reading Doors...okay.
    Reading DMaps...okay.
    Reading Misc. Data...okay.
    Reading Items...okay.
    Reading Weapons...okay.
    Reading Maps...okay.
    Reading Combos...okay.
    Reading Combo Aliases...okay.
    Reading Color Data...okay.
    Reading Tiles...okay.
    Reading MIDIs...okay.
    Reading Cheat Codes...okay.
    Reading Init. Data...okay.
    Reading Custom Guy Data...okay.
    Reading Custom Link Sprite Data...okay.
    Done.
    Loading Quest...

    Decrypting...okay.
    Opening...okay.
    Reading Header...okay.
    Reading Rules...okay.
    Reading Strings...okay.
    Reading Doors...okay.
    Reading DMaps...okay.
    Reading Misc. Data...okay.
    Reading Items...okay.
    Reading Weapons...okay.
    Reading Maps...okay.
    Reading Combos...okay.
    Reading Combo Aliases...okay.
    Reading Color Data...okay.
    Reading Tiles...okay.
    Reading MIDIs...okay.
    Reading Cheat Codes...okay.
    Reading Init. Data...okay.
    Reading Custom Guy Data...okay.
    Reading Custom Link Sprite Data...okay.
    Done.
    :O)

    ZC information I've compiled and my quests
    Adventure Tileset
    Elise's Zelda Classic

    Don't ever buy an MTD Product, it's cheap over-priced garbage

  2. #12
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    Re: Offical Beta Release topic

    I see. While it's not what I had hoped to see, it still narrows it down some. Does it crash immediately upon beginning to scroll? Or after you've scrolled the screen?
    AGN's Resident Zelda Classic Developer and Sonic the Hedgehog Fanboy

  3. #13
    Wizrobe Freedom's Avatar
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    Re: Offical Beta Release topic

    Before it starts scrolling, the instant you hit the edge
    :O)

    ZC information I've compiled and my quests
    Adventure Tileset
    Elise's Zelda Classic

    Don't ever buy an MTD Product, it's cheap over-priced garbage

  4. #14
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    Re: Offical Beta Release topic

    Download this:

    http://jman2050.armageddongames.net/...25b116test.zip

    Replace your current zelda-w.exe, then report the results of allegro.log to me after you scroll up and it crashes.
    AGN's Resident Zelda Classic Developer and Sonic the Hedgehog Fanboy

  5. #15
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    Re: Offical Beta Release topic

    for me it's the same everything okay
    Decrypting...okay.
    Opening...okay.
    Reading Header...okay.
    Reading Rules...okay.
    Reading Strings...okay.
    Reading Doors...okay.
    Reading DMaps...okay.
    Reading Misc. Data...okay.
    Reading Items...okay.
    Reading Weapons...okay.
    Reading Maps...okay.
    Reading Combos...okay.
    Reading Combo Aliases...okay.
    Reading Color Data...okay.
    Reading Tiles...okay.
    Reading MIDIs...okay.
    Reading Cheat Codes...okay.
    Reading Init. Data...okay.
    Reading Custom Guy Data...okay.
    Reading Custom Link Sprite Data...okay.
    Done.
    scrolling up
    edit the new one in

  6. #16
    Wizrobe Freedom's Avatar
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    Re: Offical Beta Release topic

    here's the test

    Zelda Classic v2.11 Beta (Build 16)
    Allocating quest path buffers (4.00k/4.00k)...OK
    Allocating map buffer (633.25k/637.25k)... OK
    Allocating combo buffer (5.98k/643.23k)... OK
    Allocating string buffer (9.75M/10.38M)... OK
    Allocating door combo buffer (159.50k/10.53M)... OK
    Allocating dmap buffer (236.00k/10.76M)... OK
    Allocating combo buffer (1.62M/12.38M)... OK
    Allocating color data buffer (158.11k/12.54M)... OK
    Allocating tile buffer (511.88k/21.04M)... OK
    Allocating trash buffer (97.66k/21.13M)... OK
    Allocating item buffer (17.00k/21.15M)... OK
    Allocating weapon buffer (2.00k/21.15M)... OK
    Allocating guy buffer (20.00k/21.17M)... OK
    Allocating combo class buffer (29.39k/21.20M)... OK
    Initializing Allegro... OK
    Checking Files... OK
    Allocating bitmap buffers... OK
    Loading data files:
    Zelda.Dat...OK
    Fonts.Dat...OK
    SFX.Dat...OK
    Loading saved games... Loading Quest...

    Decrypting...okay.
    Opening...okay.
    Reading Header...okay.
    Reading Rules...okay.
    Reading Strings...okay.
    Reading Doors...okay.
    Reading DMaps...okay.
    Reading Misc. Data...okay.
    Reading Misc. Colors...okay.
    Reading Game Icons...okay.
    Reading Items...okay.
    Reading Weapons...okay.
    Reading Maps...okay.
    Reading Combos...okay.
    Reading Combo Aliases...okay.
    Reading Color Data...okay.
    Reading Tiles...okay.
    Reading MIDIs...okay.
    Reading Cheat Codes...okay.
    Reading Init. Data...okay.
    Reading Custom Guy Data...okay.
    Reading Custom Link Sprite Data...okay.
    Reading Custom Subscreen Data...okay.
    Reading FF Script Data...okay.
    Reading SFX Data...okay.
    Done.
    OK
    Initializing sound driver... OK
    Triplebuffer available
    Loading Quest...

    Decrypting ...okay.
    Opening...okay.
    Loading Quest...

    Decrypting ...okay.
    Opening...okay.
    Loading Quest...

    Decrypting ...okay.
    Opening...okay.
    Loading Quest...

    Decrypting ...okay.
    Opening...okay.
    Loading Quest...

    Decrypting ...okay.
    Opening...okay.
    Loading Quest...

    Decrypting ...okay.
    Opening...okay.
    Loading Quest...

    Decrypting...okay.
    Opening...okay.
    Reading Header...okay.
    Reading Rules...okay.
    Reading Strings...okay.
    Reading Doors...okay.
    Reading DMaps...okay.
    Reading Misc. Data...okay.
    Reading Misc. Colors...okay.
    Reading Game Icons...okay.
    Reading Items...okay.
    Reading Weapons...okay.
    Reading Maps...okay.
    Reading Combos...okay.
    Reading Combo Aliases...okay.
    Reading Color Data...okay.
    Reading Tiles...okay.
    Reading MIDIs...okay.
    Reading Cheat Codes...okay.
    Reading Init. Data...okay.
    Reading Custom Guy Data...okay.
    Reading Custom Link Sprite Data...okay.
    Reading Custom Subscreen Data...okay.
    Reading FF Script Data...okay.
    Reading SFX Data...okay.
    Done.
    scrolling up
    :O)

    ZC information I've compiled and my quests
    Adventure Tileset
    Elise's Zelda Classic

    Don't ever buy an MTD Product, it's cheap over-priced garbage

  7. #17
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    Re: Offical Beta Release topic

    Redownload the file and do the exact same thing. We're finally narrowing this down, though the cause of the problem is quite... unexpected.
    AGN's Resident Zelda Classic Developer and Sonic the Hedgehog Fanboy

  8. #18
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    Re: Offical Beta Release topic

    test 2

    Zelda Classic v2.11 Beta (Build 16)
    Allocating quest path buffers (4.00k/4.00k)...OK
    Allocating map buffer (633.25k/637.25k)... OK
    Allocating combo buffer (5.98k/643.23k)... OK
    Allocating string buffer (9.75M/10.38M)... OK
    Allocating door combo buffer (159.50k/10.53M)... OK
    Allocating dmap buffer (236.00k/10.76M)... OK
    Allocating combo buffer (1.62M/12.38M)... OK
    Allocating color data buffer (158.11k/12.54M)... OK
    Allocating tile buffer (511.88k/21.04M)... OK
    Allocating trash buffer (97.66k/21.13M)... OK
    Allocating item buffer (17.00k/21.15M)... OK
    Allocating weapon buffer (2.00k/21.15M)... OK
    Allocating guy buffer (20.00k/21.17M)... OK
    Allocating combo class buffer (29.39k/21.20M)... OK
    Initializing Allegro... OK
    Checking Files... OK
    Allocating bitmap buffers... OK
    Loading data files:
    Zelda.Dat...OK
    Fonts.Dat...OK
    SFX.Dat...OK
    Loading saved games... Loading Quest...

    Decrypting...okay.
    Opening...okay.
    Reading Header...okay.
    Reading Rules...okay.
    Reading Strings...okay.
    Reading Doors...okay.
    Reading DMaps...okay.
    Reading Misc. Data...okay.
    Reading Misc. Colors...okay.
    Reading Game Icons...okay.
    Reading Items...okay.
    Reading Weapons...okay.
    Reading Maps...okay.
    Reading Combos...okay.
    Reading Combo Aliases...okay.
    Reading Color Data...okay.
    Reading Tiles...okay.
    Reading MIDIs...okay.
    Reading Cheat Codes...okay.
    Reading Init. Data...okay.
    Reading Custom Guy Data...okay.
    Reading Custom Link Sprite Data...okay.
    Reading Custom Subscreen Data...okay.
    Reading FF Script Data...okay.
    Reading SFX Data...okay.
    Done.
    OK
    Initializing sound driver... OK
    Triplebuffer available
    Loading Quest...

    Decrypting ...okay.
    Opening...okay.
    Loading Quest...

    Decrypting ...okay.
    Opening...okay.
    Loading Quest...

    Decrypting ...okay.
    Opening...okay.
    Loading Quest...

    Decrypting ...okay.
    Opening...okay.
    Loading Quest...

    Decrypting ...okay.
    Opening...okay.
    Loading Quest...

    Decrypting ...okay.
    Opening...okay.
    Loading Quest...

    Decrypting...okay.
    Opening...okay.
    Reading Header...okay.
    Reading Rules...okay.
    Reading Strings...okay.
    Reading Doors...okay.
    Reading DMaps...okay.
    Reading Misc. Data...okay.
    Reading Misc. Colors...okay.
    Reading Game Icons...okay.
    Reading Items...okay.
    Reading Weapons...okay.
    Reading Maps...okay.
    Reading Combos...okay.
    Reading Combo Aliases...okay.
    Reading Color Data...okay.
    Reading Tiles...okay.
    Reading MIDIs...okay.
    Reading Cheat Codes...okay.
    Reading Init. Data...okay.
    Reading Custom Guy Data...okay.
    Reading Custom Link Sprite Data...okay.
    Reading Custom Subscreen Data...okay.
    Reading FF Script Data...okay.
    Reading SFX Data...okay.
    Done.
    scrolling up
    :O)

    ZC information I've compiled and my quests
    Adventure Tileset
    Elise's Zelda Classic

    Don't ever buy an MTD Product, it's cheap over-priced garbage

  9. #19
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    Re: Offical Beta Release topic

    Redownload it and test again. Thank you for your patience, but this is the only way we're gonna be able to kill this bug it seems...
    AGN's Resident Zelda Classic Developer and Sonic the Hedgehog Fanboy

  10. #20
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    Re: Offical Beta Release topic

    Test 3
    and... you're welcome, and thanks for your dedication to trying to fix these bugs, against tremendous odds.
    When you find it.... have a cookie.

    Zelda Classic v2.11 Beta (Build 16)
    Allocating quest path buffers (4.00k/4.00k)...OK
    Allocating map buffer (633.25k/637.25k)... OK
    Allocating combo buffer (5.98k/643.23k)... OK
    Allocating string buffer (9.75M/10.38M)... OK
    Allocating door combo buffer (159.50k/10.53M)... OK
    Allocating dmap buffer (236.00k/10.76M)... OK
    Allocating combo buffer (1.62M/12.38M)... OK
    Allocating color data buffer (158.11k/12.54M)... OK
    Allocating tile buffer (511.88k/21.04M)... OK
    Allocating trash buffer (97.66k/21.13M)... OK
    Allocating item buffer (17.00k/21.15M)... OK
    Allocating weapon buffer (2.00k/21.15M)... OK
    Allocating guy buffer (20.00k/21.17M)... OK
    Allocating combo class buffer (29.39k/21.20M)... OK
    Initializing Allegro... OK
    Checking Files... OK
    Allocating bitmap buffers... OK
    Loading data files:
    Zelda.Dat...OK
    Fonts.Dat...OK
    SFX.Dat...OK
    Loading saved games... Loading Quest...

    Decrypting...okay.
    Opening...okay.
    Reading Header...okay.
    Reading Rules...okay.
    Reading Strings...okay.
    Reading Doors...okay.
    Reading DMaps...okay.
    Reading Misc. Data...okay.
    Reading Misc. Colors...okay.
    Reading Game Icons...okay.
    Reading Items...okay.
    Reading Weapons...okay.
    Reading Maps...okay.
    Reading Combos...okay.
    Reading Combo Aliases...okay.
    Reading Color Data...okay.
    Reading Tiles...okay.
    Reading MIDIs...okay.
    Reading Cheat Codes...okay.
    Reading Init. Data...okay.
    Reading Custom Guy Data...okay.
    Reading Custom Link Sprite Data...okay.
    Reading Custom Subscreen Data...okay.
    Reading FF Script Data...okay.
    Reading SFX Data...okay.
    Done.
    OK
    Initializing sound driver... OK
    Triplebuffer available
    Loading Quest...

    Decrypting ...okay.
    Opening...okay.
    Loading Quest...

    Decrypting ...okay.
    Opening...okay.
    Loading Quest...

    Decrypting ...okay.
    Opening...okay.
    Loading Quest...

    Decrypting ...okay.
    Opening...okay.
    Loading Quest...

    Decrypting ...okay.
    Opening...okay.
    Loading Quest...

    Decrypting ...okay.
    Opening...okay.
    Loading Quest...

    Decrypting...okay.
    Opening...okay.
    Reading Header...okay.
    Reading Rules...okay.
    Reading Strings...okay.
    Reading Doors...okay.
    Reading DMaps...okay.
    Reading Misc. Data...okay.
    Reading Misc. Colors...okay.
    Reading Game Icons...okay.
    Reading Items...okay.
    Reading Weapons...okay.
    Reading Maps...okay.
    Reading Combos...okay.
    Reading Combo Aliases...okay.
    Reading Color Data...okay.
    Reading Tiles...okay.
    Reading MIDIs...okay.
    Reading Cheat Codes...okay.
    Reading Init. Data...okay.
    Reading Custom Guy Data...okay.
    Reading Custom Link Sprite Data...okay.
    Reading Custom Subscreen Data...okay.
    Reading FF Script Data...okay.
    Reading SFX Data...okay.
    Done.
    scrolling up
    :O)

    ZC information I've compiled and my quests
    Adventure Tileset
    Elise's Zelda Classic

    Don't ever buy an MTD Product, it's cheap over-priced garbage

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