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Thread: Cane Of Somaria Is Here At Last

  1. #21
    Wizrobe The_Amaster's Avatar
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    Re: Cane Of Somaria Is Here At Last

    No, I'm in 16c. I'm not sure what the problem is.
    I even tried it in ol' 16. Same error.

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    Re: Cane Of Somaria Is Here At Last

    O.o I have no clue what the problem is. You're probably specifying something invalid.

  3. #23
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    Why do you want to know? ARE YOU TRYING TO STALK ME!?!?!? :O
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    Re: Cane Of Somaria Is Here At Last

    (I know this is a really old topic, but whatever.)
    Quote Originally Posted by pikaguy900 View Post
    Open it in 2.11 beta 16c.
    Where do I download 2.11? The newest version shown on Zeldaclassic.com is 2.10, which apperently doesn't have any support for scripts, because I don't see anything about scripts in it.
    Almost every single one of my posts are in Quest help. O.o

    Code:
      ____  __  ___
     /   _)|  |/  /
    (   (  |     /
     \   \ |    (
     _)   )|     \
    (____/ |__|\__\

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    Wizrobe C-Dawg's Avatar
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    Re: Cane Of Somaria Is Here At Last

    Or a dummy item you're not using for anything else.

    PROTIP: Any item can be made "useable" or "selectable" in your sub-screen editor. So some items you might not be using for anything else, like the letter or something, can be made into a new custom item. At least until the z255 blank items are working properly.

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    Wizrobe
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    Re: Cane Of Somaria Is Here At Last

    SaiyanKirby, you can dowload 2.11 betas at shardstom.com. But note they can be stable, but they can also be extremely buggy.
    Play The Darkness Within, my newest ZC Quest! Download here:
    http://www.purezc.net/index.php?page=quests&id=374

    Quote Originally Posted by rock_nog View Post
    Well of course eveything's closed for Easter - don't you know of the great Easter tradition of people barricading themselves up to protect themselves from the return of Zombie Christ?


  6. #26
    Octorok
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    Re: Cane Of Somaria Is Here At Last

    By the way, do you have any idea how to delay the creation of the block? Currently, the way it stands, the block is made the instant you use the Cane, but in games that had the Cane, it appeared AFTER the Animation reached the point where the Cane is if front of Link...
    There are 2 ways I can think of to do this.
    1> Make a global varible (somthing like BLOCK_TIMER = -1) (I like to use all caps for global vars just a personal pref)
    in the item script instead of createing tohe block stright foward just have the item script set the global varible to something other thatn -1 (the number of frames to wait)
    Then make a global script that will actually create the block after the timer reaches 0
    something like:

    Code:
    if (BLOCK_TIMER != -1) {
    if (BLOCK_TIMER > 0) {
    BLOCK_TIMER-=1;
    Waitframe();
    } 
    else {
    BLOCK_TIMER = -1;
    //Put script to create block here
    } 
    }
    2>The other way would be to use a similar technique but instead of a global script use a FFC for the block itself (This may require an almost entire rewrite) But this could also achive Lttp style; just make the FFC damage enemies that are nearby (i wrote a simple script to do that). You can also make it explode into four parts with FFC's and a enemy damage script, and if you modify my pickup rock script you could lift and throw the block as well.

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    Wizrobe The_Amaster's Avatar
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    Re: Cane Of Somaria Is Here At Last

    Okay, I've finally worked up the confidence in ZScript to try importing this and...it works! Gloriously, it works. I love it. However, I do have one question. (This cna apply to anyone, not just Matthew)

    I want the item to be useable everywhere, which raises the undercombo problem. Is there any way to somehow make the undercombo noexistent, or transparent, or something where I don't have to draw the ground for EVERY SCREEN on layers 1 or 2?

    EDIT: And I just noticed a possible bug/mistake on my part. If you create a block, and then push it, you can create another block without removing the first.

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    Re: Cane Of Somaria Is Here At Last

    Quote Originally Posted by Amaster42 View Post
    Okay, I've finally worked up the confidence in ZScript to try importing this and...it works! Gloriously, it works. I love it. However, I do have one question. (This cna apply to anyone, not just Matthew)

    I want the item to be useable everywhere, which raises the undercombo problem. Is there any way to somehow make the undercombo noexistent, or transparent, or something where I don't have to draw the ground for EVERY SCREEN on layers 1 or 2?

    EDIT: And I just noticed a possible bug/mistake on my part. If you create a block, and then push it, you can create another block without removing the first.
    Yes, I know about that stuff. I'm currently pondering how to fix that. I have an idea, but I can't do it without finding some way to check a combo's x and y seperately instead of together. If anyone knows how to do this, let me know IMMEDIATELY!!

  9. #29
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    Re: Cane Of Somaria Is Here At Last

    Can't you do this with ComboAt?

  10. #30
    Wizrobe The_Amaster's Avatar
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    Re: Cane Of Somaria Is Here At Last

    Idea! Although in my ignorance of scripting, I have no idea weather it's plausable or not.

    Is it posible to set it so that the script creates the block on level 1. What if one of the variables was a specially set aside(by the questmaker) blank screen soley for the purpose of layering the block. Then the undercombo doesn't matter.

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