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Thread: Changing Link's animation

  1. #1
    Lynel Revfan9's Avatar
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    Changing Link's animation

    Perhaps, now that we have item scripts, we can have some way to change Link's tiles? Like for example (and this is one I want to use) a whistle playing animation?

    We could have changelink(tile#,frames,speed) and use 3 PUSHRs and CLINK in Zasm.

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    Cor Blimey! CJC's Avatar
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    Re: Changing Link's animation

    Sounds great.
    But a simple warning to you, if you have direction-dependant tiles, you'll need to make separate checks for each direction Link faces, and adjust the tiles for each acordingly.


    Quote Originally Posted by CJC's Mindless Blather
    This would work perfectly in conjunction with:

    changeLinkMod(New#)
    addLinkMod(# to add to current Mod)
    and
    subtractLinkMod(# to subtract from current Mod)

    Of course, all of those would affect the Link Tile Modifier currently in effect on the player.
    [With which I have recently become obsessed, if nobody had noticed].

    If you worked this into a custom item script, you could set a custom animation for every item in your arsenal.


    ....Actually, if you put this in a global script, you could animate Link any way you please, without the boundries of a particular animation set.



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