Perhaps, now that we have item scripts, we can have some way to change Link's tiles? Like for example (and this is one I want to use) a whistle playing animation?
We could have changelink(tile#,frames,speed) and use 3 PUSHRs and CLINK in Zasm.
Perhaps, now that we have item scripts, we can have some way to change Link's tiles? Like for example (and this is one I want to use) a whistle playing animation?
We could have changelink(tile#,frames,speed) and use 3 PUSHRs and CLINK in Zasm.
Sounds great.
But a simple warning to you, if you have direction-dependant tiles, you'll need to make separate checks for each direction Link faces, and adjust the tiles for each acordingly.
Originally Posted by CJC's Mindless Blather
If you worked this into a custom item script, you could set a custom animation for every item in your arsenal.
....Actually, if you put this in a global script, you could animate Link any way you please, without the boundries of a particular animation set.
I like it. You win bonus points.
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