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Thread: room type, items, etc.

  1. #11
    Gel
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    Re: room type, items, etc.

    Yup, that's what I have set. Still not showing up. This is a big problem. If there's anything else nobody has mentioned, I need it. I thank everybody who has tried.
    Nothing complicated. :)

  2. #12
    Gibdo
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    Re: room type, items, etc.

    I don't think you want it set to Cave/Item Room. That's probably why you are warping to a room with four Keese. That's like the regular Zelda item rooms in the dungeons.

    If you're setting a warp to the classic Screen 80 cave (the one we see in regular Zelda), you would set the tile warp type to Cave/Item Room. But if you're warping to some sort of special room (e.g. a custom cave or house), that won't work. I would set the tile warp type to Insta-Warp with Blackout, put the custom cave on its own DMap and set warps to and from it rather than using Screen 80. That's what I do with my quest in progress

  3. #13
    Gel
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    Re: room type, items, etc.

    Umm, I'm going to pretend I understood that... I do want it to be a cave/item room, though. I'm trying to get the wooden sword in there.
    Nothing complicated. :)

  4. #14
    Gibdo
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    Re: room type, items, etc.

    Perhaps I'm not quite understanding your situation.

    Are you just trying to put the Wooden Sword in a cave room using the classic Screen 80 (the way it was done in the original Zelda), or do you want to make your own cave where you put the sword?

    If you want to do it using Screen 80, create a tile warp of type Cave/Item Room from the appropriate screen in the overworld. You don't need to set the DMap or screen to warp to, since Cave/Item Room means Screen 80. Then set the guy, the string, the room type to "Special Item", and the special item to "Wooden Sword." You must set these four things from the screen that contains warp to the cave NOT THE CAVE ITSELF.

  5. #15
    Gel
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    Re: room type, items, etc.

    Oh, that's my problem. I understand now. Thanks for help everybody.
    Nothing complicated. :)

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