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Thread: room type, items, etc.

  1. #1
    Gel
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    Unhappy room type, items, etc.

    When I place items etc. in rooms, they won't show up when I test my quest. I know that your DMap level number has to be higher than 0. I don't want the cave to be a real level, so I didn't make it level 1-9, but when I make the level number 10+, all the walls turn grey, Link enters through the wall and there are 4 blue keese flying around. Does anybody know why that happens?

    P.S. I have ZQuest 2.10.
    Nothing complicated. :)

  2. #2
    Gibdo bluedeath's Avatar
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    Re: room type, items, etc.

    If it is in screen 80 or at the bottom of the DMAP, then that could be your answer. The only way to have an item in screen 80 is to have "special item room"

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    Re: room type, items, etc.

    If you're just making a normal room in a dungeon, don't use screens 80-87, there's no need. If the item you've placed isn't appearing it's probably because of that, but if you want to place it in a room other than those 8, make sure you use the 'Item' for the room rather than setting the room's type to 'Special Item' and placing the 'Special Item'. On a side note, have you checked alphadawg's tutorial? It should help with most questions you'll have to start with.

  4. #4
    Gel
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    Re: room type, items, etc.

    When I try to make a special item room, shop, etc. when I test my quest, it would just be an empty room with no guy, no item and no string. I'm not making a room in a dungeon and I already have alphadawg's tutorial. I appreciate you trying to help anyway.
    Nothing complicated. :)

  5. #5
    Ultimate Prankster Lucario QDB Manager
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    Re: room type, items, etc.

    Okay, let's take it from the top....

    1: Special Item Rooms DO NOT WORK ON LEVEL 0. You must go into the Cave/Item Room work for it to work THERE. In all other levels, it puts the Special Item and stuff right in the room you set it to. Oh, and don't use a seperate DMap for Screen 80. That'll just glitch up your quest BADLY- You automatically warp there when the warp is set to Cave/Item Room.
    2: On Dmaps with Level number 0, Screen 80 is a cave and is entered from the bottom. All others make it an Item Room and you enter from the top. It's the same with Passageway, but THAT screen is Screen 81, and is for warping between 2 rooms (mainly used in dungeons).

    Hope that helps.

  6. #6
    Gibdo
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    Re: room type, items, etc.

    In case you do not know, strings and guys do not work on DMaps with level numbers set to zero. You need to set it to a level number greater than zero for guys and strings to properly work. Level numbers 1-8 are reserved for dungeons with the Triforce pieces.

  7. #7
    Gel
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    Re: room type, items, etc.

    I already mentioned that I know that in my first post. Thanks for trying.
    Nothing complicated. :)

  8. #8
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    Re: room type, items, etc.

    Ahhh you said you weren't making a room in a dungeon. Makes more sense now. You need to set it up as you were, but have a tile warp (such as a cave, house, staircase etc) on that screen that warps to type 'Cave/Item Room', and on the same Dmap as what you're using.

  9. #9
    Gel
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    Re: room type, items, etc.

    Joe123, the thing you said, my settings were the exact same thing as you said. Here's my problem: I have to set the Dmap level number to something higher that 0, right? And levels 1-8 are dungeons. Level 9 is a level as well for Ganon. If I set the Dmap level to 10 or higher, 4 blue keese appear, the walls turn grey, Link enters through a wall and the guy, his message and the Special item aren't there. That's how precise I can get.
    Nothing complicated. :)

  10. #10
    Wizrobe The_Amaster's Avatar
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    Re: room type, items, etc.

    Are you making a cave in the overworld. Cause if you are, you make the OvWld DMap level no. at 0, than draw the cave on screen 80 ON THE OVERWORLD MAP!

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