well, they asked people to PM them if there interested in building/designing parts of LI and they ask for help in music and the credits, i wouldnt exactly call this being silent at AGN....
well, they asked people to PM them if there interested in building/designing parts of LI and they ask for help in music and the credits, i wouldnt exactly call this being silent at AGN....
Computer specifications:
Windows 10 Pro x64 | Intel Core i7 @ 2.66GHZ | Asus P6T Motherboard | 6GB DDR3 RAM | Integrated Sound | Nvidia Geforce 560 Ti 2048MB PCI-E | Corsair AX760 Power Supply | Thermaltake Armor+ MX case
I never knew that.
My quests:
End of Time - First quest, uses classic graphics (Help/discussion thread)
Link to the Heavens - Second quest, uses Pure tileset (YouTube LP | Help/discussion thread)
End of Time DX - Remake of my first quest (YouTube LP | Help/discussion thread)
I think it could actually work. I mean down to the very last drop, except for one thing. I'm not sure if you can combine the properties of the zooming (Towards you) Rope, and the Grabbing/Holding Like Like in one enemies. It may be either-or. (Though Do NOT quote me on that. It's only a hunch. I hope to dear god that I'm wrong, because _L_ is a bloody genius with his work.)
To make a Summoner enemy summon things, place the enemies he'll summon on the layers of that screen. That's how it works by default now, at least. Then, you can create a new floormaster enemy which splits into a different enemy. (Place their ID in the misc box, as directed in one of the pinned threads up there.) Then give that little floormaster enemy all the properties you'd like, and you're set.
Shadowtiger I Know How To Do All That But The Problem Is I Cant Find The ID Number. Does It Go By Like How You Can Have 255 Or Something Enemys So If I Use Say Custom Enemy Number 172 Will His ID Number Be 172? Terribly Sorry Im New At Builds.
This is actually a suggestion for a miscellaneous option for enemies. How bout when attacked by a it slows Link down. I looked at the sticky, and no "slows link down" option was in there.
Medusa, that zooms at you like a rope, but freezes your movement for a second or two like a redead.
"If anybody says him/her/it without defining what they're talking about, the conversation is automatically about my p.e.n.i.s. :-D" - Wild Bill
"Design ideas come to me during fetid fits of masturbation." - C-Dawg
"I want to give NoeL a blowjob! ^_^" - Peteo
"The magic boob should be mine any minute!" - Koopa
"Suicide is the most sincere form of self-criticism" - My Film Professor
Well, look for yourself. A Walking Enemy can have both a Movement Pattern and a Touch Effect. The Rope's dashing is a Movement Pattern, and the Like Like's engulfing is a Touch Effect. (Admittedly I forgot to list the Like Like's engulfing until two minutes ago, but there it is.)
Fah-weeet.(Try saying this phoneticly, and it makes more sense.)
I'm telling you, add larger enemies, and we will usher in an era of custom bosses the likes of which the world has never seen. For that matter, we can now make Rupee-Likes from MC. Ohh, or Magic-Likes. What about Equip-Likes. How'd ya like to lose you're Roc's Feather and Master Sword. Umm...on second thought, that may not be such a good idea. L, does another Misc. Att. specify which equipment it engulfs? If not, hwo do Like-Likes go after only Shields?
I added an Edible flag to item data. Like Likes will try to remove all edible items when they devour you. (The precedent for this is in OoT, where both tunics and shields can be eaten.)
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