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Thread: Custom Enemy Ideas (You knew it was coming!)

  1. #11
    Lynel Majora's Avatar
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    Cool Re: Custom Enemy Ideas (You knew it was coming!)

    GARO MASTER

    HP: 30-60
    Type: Rope (or "Walker + Shooter")
    weapon: fire (optional)
    Animation:2x2; 4 frame 4 direction (if that means it uses 4 frames per direction)
    Damage: 6-12
    Random Rate: 8
    Step Speed: 50? (whatever speed a dashing rope travels at +20)
    Frame Rate: 4 or 16?
    Homing factor: 200

    Garo:
    Hp:8-12
    Type: Same as above (SaA)
    Animation: 1x1, 2 frame 4 direction
    Damage: 1-4
    Random Rate: 4
    Step Speed: 30
    Frame rate: 2 or 4?
    Homing Factor: 100

    TWINMOLD:
    Hp: 50-100
    Type: Moldorm (or Lanmola)
    Animation: Same as Moldorm (or lanmola) but 1X10 size
    Damage: 4
    random Rate: 255
    step speed: 10
    Frame Rate: However many the built-in moldorm/lanmola's use
    Homing Factor: 50
    Invulnerable from Left+ right
    Vulnerable to sword only

    Shadow Link:
    Hp: 100 (or whatever you expect the player to have by the time they reach this enemy)
    Type: Walker (or that one enemy that copied you in Link's awakening)
    Animationarknut (Old)
    Random Rate: 50-150
    Step Speed: 60
    Frame rate: 2-3
    Homing Factor: 255
    Invulnerable from front
    Vulnerable to: Sword (Lv 2+), Din's Fire, Hammer, and Gold Arrows
    I will try to create these in 2.5 build 116 and edit this post accordingly

  2. #12
    Octorok sps999's Avatar
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    Re: Custom Enemy Ideas (You knew it was coming!)

    Is There A Way To Make It So ,Like In OOT, When You Kill A Floor Master (Custom Rope) It Would Split Into 2 Smaller Floor Masters. Then They Charge At You And Have A Like Like Affect.

    Floor Master
    ---------------
    Type: Rope Or Like Like
    Frames:4 Frames 4 Directions
    Hunger:0
    Weopen:None
    Step Speed:75?
    Homing Factor:100
    Random Rate:Hundred
    Every Thing Else 0
    Only Seen By Lens Of Truth (Optinal)

  3. #13
    firecrystal
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    Re: Custom Enemy Ideas (You knew it was coming!)

    Gatling Gunner:
    Fires a spray of arrows in cardinal directions, usually towards Link. Bring your shield!
    Type: Walker + Shooter
    Weapon: Arrows, Swords if you don't want to be able to block them.
    O. Tile: I used the center of a Gohma, but you could use a custom tile.
    Animation: Depends on your tile.
    HP:6
    Damage:3
    WP Damage:2
    Random Rate:0
    Halt Rate:16
    Homing Factor: 100
    Step Speed: 600
    Misc 1: 1
    Misc 2: 100
    Misc 3: 2
    Misc 4: 4

  4. #14
    On top of the world ShadowTiger's Avatar
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    Re: Custom Enemy Ideas (You knew it was coming!)

    Heh. I'd actually be more interested in a stationary Gatling Gun. It literally wouldn't move from the spot, but if you're aligned with it, it'd face you and start firing volley after volley of some projectile, as well as having that trademark flashfiring heated rotating gunmuzzle animation. (God I love that. <3)

    Just need to figure out how to do such a thing. :p

  5. #15
    Wizrobe C-Dawg's Avatar
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    Re: Custom Enemy Ideas (You knew it was coming!)

    Quote Originally Posted by ShadowTiger View Post
    Heh. I'd actually be more interested in a stationary Gatling Gun. It literally wouldn't move from the spot, but if you're aligned with it, it'd face you and start firing volley after volley of some projectile, as well as having that trademark flashfiring heated rotating gunmuzzle animation. (God I love that. <3)

    Just need to figure out how to do such a thing. :p
    Gun script. It's already done. Check out Script Showcase. You can modify it a little bit if you want it to not fire through walls or fire multiple projectiles.

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