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Thread: Zelda Classic 2.11 Beta 16

  1. #31
    Wizrobe Freedom's Avatar
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    Re: Zelda Classic 2.11 Beta 16

    16B is a whole lot better than 16 it looks like.
    I ran around for 20 minutes in my quest with hardly a glitch.
    Thumbs up guys!
    :O)

    ZC information I've compiled and my quests
    Adventure Tileset
    Elise's Zelda Classic

    Don't ever buy an MTD Product, it's cheap over-priced garbage

  2. #32
    O_o?
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    Re: Zelda Classic 2.11 Beta 16

    Quote Originally Posted by Solair Wright View Post
    I really hate it when ZC/ZQuest is rushed, and it appears it was rushed again. It's buggy, buggy, and buggy. I can't use B items and the only thing worth noticing: the wealth medals and the enemy editor. Nothing gets done when games are rushed, and it's barely playable. I said to take it easy, and it's barely playable. Last thing I need is Zelda Classic is as buggy as the Atari 2600 version of E.T.
    Do you understand the concept of ZC 2.11 is a beta?
    Discord: Deviance#9729

  3. #33
    Bored Potato Nicholas Steel's Avatar
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    Re: Zelda Classic 2.11 Beta 16

    i agree, 16B is actually usable to some degree.
    Computer specifications:
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  4. #34
    Octorok
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    Re: Zelda Classic 2.11 Beta 16

    I played for some time and haven't found any big deal.
    A few minor things:
    -Fairy (got from killing monsters) is stationary.
    -Rope (enemy) drops clock too often (when clocks are enabled)
    -Link can't use the sword in 0.1% of tries, mostly after hitting or killing an enemy.
    -A and B items as as the hearths temporary disappear when getting the triforce piece.
    -Hitbox of keeses is crazy! Sometimes they hit before touching them, other times they fly away above Link without hurting him.

    Now onto trying ZQuest.

  5. #35
    Octorok
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    Re: Zelda Classic 2.11 Beta 16

    Jman / _L_ / etc:

    Hmm, are we going to get a quick summary of beta 16b's bug fixes so we know what to be on the lookout for, first and foremost?

    Quote Originally Posted by franpa View Post
    i agree, 16B is actually usable to some degree.
    Agreed. I practically ended up creating a bug topic which read "EVERYTHING". Well, that's obviously an exaggeration, but when every single B item did something completely different from what it was supposed to, it doesn't take much to steer them to the bugs.

    Hopefully public beta testing will be more useful for 16b. Large bugs are sometimes easier to fix because the problem is more obvious; public beta testing is useful for finding the smaller, sneakier bugs.
    ...but then, I've been eating paste all morning, so what do I know?

  6. #36
    Wizrobe The_Amaster's Avatar
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    Re: Zelda Classic 2.11 Beta 16

    THERE we go! Finally! *cracks knuckles*
    Sweet. The enemy editor is gonna make my day.

  7. #37
    Murana Wolford DarkFlameWolf's Avatar
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    Re: Zelda Classic 2.11 Beta 16

    wow, every rupee I pick up gives me 3 rupees, 3 bombs and 3 keys. Woohoo! The shield graphics for magic and mirror when moving up or swimming seem to have changed yet again. -_- Everything else looks good so far though.
    "If anybody says him/her/it without defining what they're talking about, the conversation is automatically about my p.e.n.i.s. :-D" - Wild Bill
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    "The magic boob should be mine any minute!" - Koopa
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  8. #38
    Keese
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    Re: Zelda Classic 2.11 Beta 16

    What does the Charge Ring do? I hate to sound like I'm new to ZC, but I don't know what it does.

  9. #39
    On top of the world ShadowTiger's Avatar
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    Re: Zelda Classic 2.11 Beta 16

    ... ... Whoah, ... Okay, Whoah, this is really really weird. This has never happened before. I don't know what kind of bug this is but it's not funny. When I start up ZC or ZQuest in a window, (Parameters: ...zquest-w.exe" -windowed -scale 2 and ...zelda-w.exe" -res 512 448 big -windowed -fast for ZC.) it takes the appearance of the desktop or whatever the viewport displayed when ZQuest / ZC was opened, and won't change unless you manually drag the titlebar around. It may animate then while it's being dragged around rapidly. I think it still plays, but the visuals only display and it only reacts when drug around. What's going on here? This didn't happen with 16a.

    ... ... EDIT ... Oh crap. Now 16a is doing it to me too. I really have to get My display issue fixed. Nevermind then.


    But seriously, what does the Charge Ring (1 & 2) do? What does the worn out L1 glove do as well?

  10. #40
    Wizrobe
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    Re: Zelda Classic 2.11 Beta 16

    I believe the Charge Ring cuts down the time it takes for Link to charge his sword to do the spin & hurricane spin moves. Charge Ring 1 cuts it down by 1/2 i think & then Charge Ring 2 is 1/2 the time of Charge Ring 1.

    I'm still not sure what the Peril Beam scroll does though.
    My Zquest Tutorial
    tutorial document

    Working on a quest, I swear i'll finally finish one, one of these days!

    Status:
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