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Thread: Zelda Classic 2.11 Beta 16

  1. #11
    Wizrobe *b*'s Avatar
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    Re: Zelda Classic 2.11 Beta 16

    So, is it possible to link custom items with weapons yet, to be able to make new swords and stuff?

  2. #12
    Wizrobe Freedom's Avatar
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    Re: Zelda Classic 2.11 Beta 16

    Anyone want to give a rundown on what some of the things mean and do in the enemy editor?
    Looks pretty confusing to me....
    for instance the sizes, width and height, don't seem to reflect what the enemies are.
    :O)

    ZC information I've compiled and my quests
    Adventure Tileset
    Elise's Zelda Classic

    Don't ever buy an MTD Product, it's cheap over-priced garbage

  3. #13
    Murana Wolford DarkFlameWolf's Avatar
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    Re: Zelda Classic 2.11 Beta 16

    From what I understand some of it doesn't work yet, like all of the second tab.
    "If anybody says him/her/it without defining what they're talking about, the conversation is automatically about my p.e.n.i.s. :-D" - Wild Bill
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    Wizrobe The_Amaster's Avatar
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    Re: Zelda Classic 2.11 Beta 16

    All I need now are generic item classes, and my quest will be perfect(hint)

  5. #15
    Wizrobe Freedom's Avatar
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    Re: Zelda Classic 2.11 Beta 16

    In the enemy editor, what are the 0. tile and S. tile boxes for?
    :O)

    ZC information I've compiled and my quests
    Adventure Tileset
    Elise's Zelda Classic

    Don't ever buy an MTD Product, it's cheap over-priced garbage

  6. #16
    Octorok Linkus's Avatar
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    Re: Zelda Classic 2.11 Beta 16

    Quote Originally Posted by Freedom View Post
    In the enemy editor, what are the 0. tile and S. tile boxes for?
    My Guess: the O tile is for the Old Animation style, what the tile refers to when the Quest Rule "New Enemies" is not checked. The S tile is Special, used for the such as a darknut with a shattered shield or when the digdogger splits into the kids.

  7. #17
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    jman2050's Avatar
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    Re: Zelda Classic 2.11 Beta 16

    Once I nip this string bug in the bud, I'm gonna build a new version for everyone to enjoy. Just be patient.
    AGN's Resident Zelda Classic Developer and Sonic the Hedgehog Fanboy

  8. #18
    Octorok Linkus's Avatar
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    Re: Zelda Classic 2.11 Beta 16

    For those who wonder what a majority of things do in the Enemy Editor, here's what I've figured out:

    -------------------------------------------------
    Data 1
    -------------------------------------------------
    Name: Name your enemy.(automatically organizes alphabetically if you save it)
    O. Tile--Old tile. This is what ZC refers to when the Quest Rule "New Enemies" is unchecked.
    S. Tile--Special Tile. Certain enemies use this tile for special purposes; Darknuts use it as a "Broken Shield" tile, as well as a few other enemies.
    E. Tile--New Tile. ZC refers to this when the Quest Rule "New Enemies" is checked.
    W: and H:The W and H values are basically X and Y; the correspond to the tile above them. Put the top-left most tile in the box if your enemy is more than 1x1 tiles large.
    HP:--Enemy's HP. 1 makes the enemy defeatable to the Boomerang and all weapons; 2 does the same, but the boomerang stuns the enemy. (Wooden Sword does 2 damage to any enemy.)
    Damage: Damage done to Link; goes by half hearts(and Link has the green tunic).
    W. Damage: Damage done by a weapon; damage is measured as the same as above.
    Random Rate:--The rate the enemy changes direction; the higher the number, the more the enemy changes direction.
    Halt rate:--How long an enemy waits before firing a projectile.
    Homing rate:--The enemy's "brain"--this determines how close the enemy follows Link.
    Step Speed:--How fast an enemy goes.
    Hunger:--Determines how attracted the enemy is to the Bait.
    Weapon:--Determines what weapon the enmy uses. Note: you must have a Walker and Shooter or a preset enemy function that uses projectile as your type!
    Type:--What your enemy does. Many types are here, including preset enemy functions(Keese, Darknut, Wizzrobe, etc.).
    O. Anim: Old Animation. The animation ZC refers to when the Quest Rule "New Enemies" is unchecked.
    E. Anim: New Animation. The animation ZC refers to when the Quest Rule "New Enemies" is checked.
    Item Set: What the enemy drops when you defeat it.
    BG SFX: The SFX plays when you are in the same screen as the enemy; set it to -1 if you do not want a SFX.
    Pal Cset: Uses the palettes from the Sprites portion of Palettes. Set if to -1 if you want the default. (Yay!)
    -------------------------------------------------------------------------
    Data 2
    -------------------------------------------------------------------------
    Misc Attributes: Not sure at the moment.
    O. Frame Rate: The frame rate for the enemy; it works the way as the frame rate for the combos. What ZC refers to when the Quest Rule "New Enemies" is unchecked.
    E. Frame Rate: Same as above, except that ZC refers to this when the Quest Rule "New Enemies" is checked.
    -------------------------------------------------------------------------
    Flags
    -------------------------------------------------------------------------
    they're all self-explanatory, except remember this: Invisible is when you can't see the enemy, invulnerable is where an item has no effect in some way on that enemy, and invincible means having no weakness.

    Hope this helps!

    EDIT: cought something; if you put the top-right tile of your enemy into one of the boxes, and it didn't work, it's my err. It's the top-left. Sorry!

  9. #19
    Wizrobe The_Amaster's Avatar
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    Re: Zelda Classic 2.11 Beta 16

    Ummm..for some reason, whwnever I download it, it automaticly unzips, giving me a completely emety folder....?

    EDIT: I tried to manualy unzip it, and it told me the data was corrupt. Argghhhhh, I want my enemy editor.

  10. #20
    Keese
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    Re: Zelda Classic 2.11 Beta 16

    I really hate it when ZC/ZQuest is rushed, and it appears it was rushed again. It's buggy, buggy, and buggy. I can't use B items and the only thing worth noticing: the wealth medals and the enemy editor. Nothing gets done when games are rushed, and it's barely playable. I said to take it easy, and it's barely playable. Last thing I need is Zelda Classic is as buggy as the Atari 2600 version of E.T.

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