User Tag List

Results 1 to 10 of 10

Thread: Simple Script: SFX Player

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Lynel Nick's Avatar
    Join Date
    Oct 2001
    Location
    I don't remember...
    Posts
    1,918
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    2,820
    Level
    17
    vBActivity - Bars
    Lv. Percent
    26.68%

    Re: Simple Script: SFX Player

    That's one of the things I've been wondering, myself. Truth be told, I've not messed with FFCs all that much. I'd assume that if you can make the FFC appear and disappear (can secrets do that?), it would be possible to start and stop the script like that.

    I really need to look into this stuff a bit more, as I encountered a similar question with my Inventory Modifier script. A question to those who might know: Is there a way for scripting to check if secrets have been triggered for a screen? I've looked around, but haven't found anything in the current documentation. If there is indeed such a function, then I can easily fix the script to work with secret triggers.

  2. #2
    Is this the end?
    ZC Developer
    Saffith's Avatar
    Join Date
    Jan 2001
    Age
    41
    Posts
    3,389
    Mentioned
    178 Post(s)
    Tagged
    6 Thread(s)
    vBActivity - Stats
    Points
    6,435
    Level
    24
    vBActivity - Bars
    Lv. Percent
    70.42%

    Re: Simple Script: SFX Player

    You can't check directly, but you can take a slightly more roundabout approach: put an inherent secret flag on the combo used by the FFC and make the script watch this->Data to see if it changes.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About us
Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
Social